I was not able to join the previous Splinterlands arts contest as the Gobsons offered me a project.
They asked me to make a modern prototype of their current Goblin Mech!
They said that they’re tired of manually turning gears and pulling strings.
They want a mech that can only be piloted by one and not run by several goblins.
I accepted and constructed a modern mech based on what they currently have.
This one runs on DARK ENERGY CRYSTALS so only the pilot is needed to operate it.
I also made the pilot more protected by using a metal cover for the cockpit. This serves as a hatch as well.
It took me few days to make this one so I was not able to participate in the previous arts contest.
No hard feelings though, I had a lot of fun making this one. 🙂
I did not put more details as they only give me few days to work on it.
The construction generally started with modeling. It is followed by rigging, animating, shading and then compositing.
To start things off, I browsed some mech designs on Google. I want to see how this things are made and interconnected.
It is also interesting how other people make their mech.
I cannot show the images here as I am not sure if I am legally allowed to do so.
Here is my main reference image:
Reference image from Splinterlands.
After that, I sketched the main body of the mech and on how I am going to approach the joints.
As always, I started with blocking out the main parts of the mech. This helps me a lot in ratio and proportions of things.
When it comes into the detailing, I generally switch from one part to another.
I made a simple rig with this one. The part that took my time rigging was the claws.
I want my mech to move. But I want more than just a walk cycle.
That’s why I came up to a dance move instead. 😁
I had to face a mirror and create a simple dance move for this one.
Please bear with me with the dance move as I am not a dancer.
I enjoyed around a 5 minutes dance because of this. 😅
Once I was satisfied with the animation, I proceeded with the coloring or shading as we call it in Blender.
I ended up with a brushed metal texture.
I don’t want it looking pristine so I also made it scratched and rusty.
I hope the Gobsons liked it. 😁
I ended up with this procedural texturing - with little modifications of course. 🙂
This phase lets me add simple gradient background and also made the eyes glow a bit.
There are a lot of things that can still be improved here.
One of the main things I did not place was the piston to move the limbs.
The animation can also be improved a lot.
If I will have more than enough number of 3D models in the future, then maybe, I can make a simple CINEMATIC TRAILER.
I want your feedbacks.
Please don't be shy and drop them in the comments below. 🙂
Thank you for taking the time reading my post.
I hoped you like it.
Thank you and more power!
Modeled, rigged, animated, texture and rendered with Blender.
GIF animation made with Krita.