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For this week's challenge, the melee units are at a disadvantage because every unit on the battle field will be summoned with the thorns ability. So, there will be less or no melee units on the battle field. With all that brawn on the sidelines, will the rest of the team be able to survive? I guess we'll see.
| COMBAT RULES | |
|---|---|
| MODIFICATIONS | BORN AGAIN, BRIAR PATCH, EARTHQUAKE |
| ACTIVE SPLINTERS | FIRE, EARTH, LIFE DRAGON |
It's already been established that I will not use a lot of melee units and I'm guessing that enemy would not as well. So, I will probably summon units that have the void armor. This would be good given the Born Again ruleset that will help to maximize the void armor. Armor will also be a good defense against the Earthquake even though I will also play a couple of flying monsters as well.
| SUMMONER | |
|---|---|
| NAME | GRANDMASTER RATHE |
| SPLINTER | LIFE |
| EDITION | CHAOS LEGION |
| RARITY | LEGENDARY |
| LEVEL | 2 |
| MANA COST | 6 |
| BUFFS | +1 ARMOR, VOID ARMOR, AMPLIFY |
Thankfully, I can play the life team and I have Rathe to give that void armor that I so desperately need. Amplify would also a great way to increase the damage of the thorns in case the enemy plays any melee units.
| UNIT 1 | |
|---|---|
| NAME | URIEL THE PURIFIER |
| SPLINTER | LIFE |
| EDITION | CHAOS LEGION |
| RARITY | LEGENDARY |
| LEVEL | 2 |
| MANA COST | 11 |
| ATTACK | 3X MELEE ATTACK |
| SPEED | 3X |
| HEALTH | 11X |
| TOUGHNESS | 6X |
| ABILITIES | FLYING, RECHARGE, SELF HEAL |
Uriel is a great tank in this ruleset because he would get the void armor and would also be immune to Earthquakes. This guy is the only melee monster that is alllowed to play because 2X thorns damage is nothing compared to his potential 9X melee damage after recharge.
| UNIT 2 | |
|---|---|
| NAME | PELACOR CONJURER |
| SPLINTER | LIFE |
| EDITION | REWARD |
| RARITY | COMMON |
| LEVEL | 5 |
| MANA COST | 2 |
| ATTACK | NONE |
| SPEED | 3X |
| HEALTH | 6X |
| TOUGHNESS | 0 |
| ABILITIES | FLYING, MAGIC REFLECT |
Next is the Pelacor conjurer. This guy has the perfect combination of abilities that I need in that second position. He can guard against snipe having the flying ability that will help him dodge ranged attacks and the magic reflect ability that will work well with Rathe's amplify.
| UNIT 3 | |
|---|---|
| NAME | DJINN RENOVA |
| SPLINTER | LIFE |
| EDITION | REWARD |
| RARITY | EPIC |
| LEVEL | 3 |
| MANA COST | 7 |
| ATTACK | 3X MAGIC ATTACK |
| SPEED | 3X |
| HEALTH | 6X |
| TOUGHNESS | 0 |
| ABILITIES | STRENGTHEN |
I need magic monsters and I think Djinn Renova will do just fine in this team. Not only does she have a 3x magic attack but she will also strengthen all friendly units. One health can make quite the difference especially given the Earthquake ruleset.
| UNIT 4 | |
|---|---|
| NAME | ADELADE BRIGHTWING |
| SPLINTER | LIFE |
| EDITION | CHAOS LEGION |
| RARITY | LEGENDARY |
| LEVEL | 2 |
| MANA COST | 7 |
| ATTACK | 2X MAGIC ATTACK |
| SPEED | 1X |
| HEALTH | 5X |
| TOUGHNESS | 0 |
| ABILITIES | FLYING, REPAIR, RESURRECT |
Brightwing is another monster with the perfect combination of abilities. This magic unit has flying that makes her immune to the earthquakes, repair for the void armor and resurrect to give a unit another chance. She will be very important in this battle.
| UNIT 5 | |
|---|---|
| NAME | VENARI CRYSTALSMITH |
| SPLINTER | LIFE |
| EDITION | REWARD |
| RARITY | RARE |
| LEVEL | 4 |
| MANA COST | 4 |
| ATTACK | 2X RANGED ATTACK |
| SPEED | 3X |
| HEALTH | 5X |
| TOUGHNESS | 0 |
| ABILITIES | TANK HEAL |
Still supporting the tank, we have the Crystalsmith and her tank heal ability. I just hope she survives the earthquakes.
| UNIT 6 | |
|---|---|
| NAME | WAR PEGASUS |
| SPLINTER | LIFE |
| EDITION | REWARD |
| RARITY | RARE |
| LEVEL | 2 |
| MANA COST | 7 |
| ATTACK | 2X RANGED ATTACK |
| SPEED | 4X |
| HEALTH | 7X |
| TOUGHNESS | 0 |
| ABILITIES | FLYING, SHATTER |
Lastly is the War Pegasus at just level 2. I really like this unit and it has become a regular one on my lineups. The flying ability is needed. The shatter will help to destroy armor so that Uriel's melee attack does not go to waste.
| My Element | Enemy's Element |
|---|---|
Round 1:
Round 2:
Round 3:
Round 4:
Round 5:
Round 6:
In the end, I can say that my plan worked out perfectly. My units played their parts very well and I did not lose anyone as I had hoped.
Using the life team, and especially Rathe, was definitely a great idea. I anticipated the magic attacks and was able to properly defend against them.
The life team was also great because there were a good number of units with flying that also had certain abilities that were crucial. It really all just worked out perfectly.
I'm glad you made it this far in the post. If you enjoyed my post please drop a comment or just say hi so we can be friends. Also, don't be left behind. Join Splinterlands by clicking this link and claim your piece of this amazing blockchain game. I'll see you on the other side, mage!