Skyfear Work Log, Game Updates!

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SKYFEAR - Work Log.

The last few days have seen these updates!

//GAMEPLAY

  • "Hunger" perk has been updated. Now increases stamina regeneration speed along with its previous - increase blood regen after a kill.

  • Stamina regenerates slightly faster by default. Stamina use/depletion is slightly slower during flight but will be depleted as well via sprinting. Sprinting, as a varied way of moving, was already in the game but its implementation was taken out for the demo because it wasn't 100% ready.

  • Health regeneration is slightly harsher, does not regenerate when you are burning or frosted.

  • Thauma breath lasts for shorter duration and uses slightly more thauma. Thauma regenerates slightly faster by default and "Starblood" perk has a slightly increased effect.

  • New Perk! "Deflection": Take half as much projectile damage.

  • All Perks from the initial design are included in the class/player setup menu now. The next few are being put together.

  • FOV is a little bit wider, it's easier to look up now.

//MAPS

  • Two new maps are ready! (with the exception of a few cosmetic things)

  • Bounds blocking volumes added/fixed on new maps, Dust and Eden.

  • Fog and post processing put together on Dust. Already done on Eden.

  • Spawn points and game mode set up on Dust and Eden.

  • Bounds blocking and scene set up for fourth map, Spine.

Going forward:
Goals for the next few weeks are to focus on new maps (Dust and Eden are almost done! Spine and two others in progress), new perks/abilities, and to continue tweaking mechanic stats to ensure gameplay is continuously entertaining.

See the game: https://steemit.com/gaming/@telekrex/play-as-a-dragon-in-protoria-s-s-k-y-f-e-a-r

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Skyfear Work Log, Game Updates! | Ecency