SKYFEAR - Work Log.
The last few days have seen these updates!
//GAMEPLAY
"Hunger" perk has been updated. Now increases stamina regeneration speed along with its previous - increase blood regen after a kill.
Stamina regenerates slightly faster by default. Stamina use/depletion is slightly slower during flight but will be depleted as well via sprinting. Sprinting, as a varied way of moving, was already in the game but its implementation was taken out for the demo because it wasn't 100% ready.
Health regeneration is slightly harsher, does not regenerate when you are burning or frosted.
Thauma breath lasts for shorter duration and uses slightly more thauma. Thauma regenerates slightly faster by default and "Starblood" perk has a slightly increased effect.
New Perk! "Deflection": Take half as much projectile damage.
All Perks from the initial design are included in the class/player setup menu now. The next few are being put together.
FOV is a little bit wider, it's easier to look up now.
//MAPS
Two new maps are ready! (with the exception of a few cosmetic things)
Bounds blocking volumes added/fixed on new maps, Dust and Eden.
Fog and post processing put together on Dust. Already done on Eden.
Spawn points and game mode set up on Dust and Eden.
Bounds blocking and scene set up for fourth map, Spine.
Going forward:
Goals for the next few weeks are to focus on new maps (Dust and Eden are almost done! Spine and two others in progress), new perks/abilities, and to continue tweaking mechanic stats to ensure gameplay is continuously entertaining.
See the game: https://steemit.com/gaming/@telekrex/play-as-a-dragon-in-protoria-s-s-k-y-f-e-a-r