Some terrific points brought up in here.
I will say that 3 billion is a lot of SPS tokens. Not that the game cant sustain it, it can if the growth rate is there.
From that, I think they are thinking of 10 million players or so at some point. Then you will really see a frenzy for SPS.
RE: Why SPS Is The Real Play-To-Earn Aspect Of Splinterlands