Hello everyone! This week in Battle of the Week it's Goblin Psychic's turn.
About the Goblin Psychic
Goblin Psychic is a card with a good magic punch, particularly in combination with the Obsidian summoner, but where it really shines is whit its heal ability especially applied to a good tank.
Unfortunately this card has very little health at level 1 (only 3 health) making it very vulnerable to attack. However starting at level 3 it becomes a much more useful card thanks to its 5 health, allowing a better strategy in different scenarios.
Battle
Strategy
The strategy in this battle is to deal as much damage as possible on the first turn and try to get the upper hand before the first earthquake.
Formation
I decide to use this card due to its great attack capacity thanks to its double strike and good health.
I use the level 3 pyschic goblin, which can resist up to 3 turns(in the earthquake rule) and heal the Gring allowing it to hopefully resist one more turn and deal even more damage
Two cards ideal for an earthquake situation thanks to their ability to fly
BattleAnalysis
The distribution and type of my opponent's cards makes me think that his goal is to resist as much as possible and trust that the earthquake will destroy most of my troops and then finish me off with his Regal Peryton.
Fortunately, the combination of the Grund with his great attack and the healability of the Goblin Psychic gave me a good advantage, being able to finish him off with my flying cards.
Conclusion and Strategy Improvements
My strategy worked better than expected. If I had to incorporate some improvement that would give me a greater advantage I think it would be to add a Fungus Chicken between the Grund and the Goblin Psychic just in case our opponent had a card with snipe.