Ludum Dare Progress Report - Day 1 [ early game concept & food art ]

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It's Ludum Dare Time!

For those of you who aren't aware, Ludum Dare is one of the biggest game-jams that takes place twice a year.
There are two-versions to take part in. The COMPO, where you have 48 hours to make a game, and you must work solo. And the JAM, where you have 72 hours, and can work in a team.

This year, I'll probably be doing the JAM version. Last night, the theme was announced as: "YOUR LIFE IS CURRENCY".

I got an idea rather quickly considering it came from a game I've wanted to make for some time now. I'll admit, it feels like I'm trying to shoehorn the theme into my pre-existing idea, so I'll definitely have to work on how the game actually plays to make it work.

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Last night I mainly just worked on artwork.

Yes, I know, artwork before gameplay seems stupid - but, I still needed to figure out how the game would actually play, so I figured I could multitask while GIMP-ing up some photos.

I went around my house taking pictures of various foods, then I cut out the background [ tediously ], applied some filters, and gave it a border.

I'm going for a semi-real, semi-cartoon, retro / grungy look. I think they're turning out fine for the aesthetic I'm after.

Anyways, as mentioned, gameplay will [ hopefully ] get implemented today! Hoo-ray! :^)

banana.png
onion.png
potatoes.png
nutella.png

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Ludum Dare Progress Report - Day 1 [ early game concept & food art ... | Ecency