v0.45.1: Patch 0.45.1: Rise and Restake

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Two fixes land in this patch, one for the fallen and one for the faithful. Small on paper, but you will feel both at the table and in your wallet.

Fixed

Dying Star finds the right target

When a Fighter fell and struck back with its dying burst, the return blow could land on the wrong ally, dropping a teammate that should have stayed standing. Now the falling Fighter rises first, then takes the counter-hit itself. Deaths resolve in the order you expect, and no bystander is dropped in its place.

Auto-restake shows up in your history

Compounding your STEL is now on the record. Every auto-restake writes a "Restaked (compounded)" row into your STEL wallet History, right beside your manual restakes, so you can watch your stake grow. The row is display only. Your balance is never touched by it.

Plus a handful of fixes and refinements under the hood, keeping the blog, the wallet, and your matches steady.


Read the full illustrated patch notes -> https://stellarch.io/en/blog/v0-45-1


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Stellarch is a deterministic trading-card game on Hive: draft a 7-card team, outplay your opponent, climb the ranked ladder. Browse the cards · Read the docs · See the leaderboard

v0.45.1: Patch 0.45.1: Rise and Restake | Ecency