It is over 2 months since start of SteemNova project. More and more players are in the game. Right now over 350 ruling Emperors. This makes SteemNova the biggest 2Moons-engine live server, and still growing.
Development progress impose high pace. Steem developers contribute kindly by submitting new issues and resolving them. Many thanks to @utopian-io platform which helps much in this process.
During 2 months play over 90 players earned 13,184 SBD through weekly payouts.
Chances changed to:
- Find resources: 32,5%. Values from http://owiki.de/Expedition
- Find Dark Matter: 9%. Values from 2Moons
- Find abandoned ships: 22%. Values from http://owiki.de/Expedition , took 80% data.
- Find pirates or aliens: 8,4%. 50/50 pirates or aliens.
- Black hole: 0,3%
- The fleet delays or return earlier: 9%
- Find nothing: 18,8%...
Completely rework of combat system:
- 1v1 instead of grouped ships fights
- true random shots
- armor does not regenerate each turn (bugfix)
- shields does break for each ship instead of "summarized shield"
- bounced shot if attack power less than 1% of enemy shield
- ships can explode if less than 70% of initial armor each round
- attack power does not range random +/-20% anymore. The randomness is high enough
- combat reports does not cut randomly (bugfix)
- optimization of arrays to Ds\Map and Ds\Vector (up to 10x less resources/time)
- tested on up to 500k units battle with success (1 core cpu, <128MB ram usage). For bigger battles the better server is needed or improve combat engine optimization.
SteemNova engine abf198d)Right now buildings and technologies are too rich, compared to online calculator. In SteemNova they are shifted by +1 level. The plan is to fix formula, giving users possibility to advance +1 level of everything in the cost of already spend resources for buildings/techs.
On the other side, Crystal Mine is way too cheap. It increases its cost by factor of x1,5 instead of x1,6. Normalizing both above will approximately break even with slightly advantage towards younger universum players.
Modern user interface with full responsiveness directed especially at mobile usage is a must. Probably Bootstrap 4 will be used. Bigger links, no zooms and no page movings in mobile browsers is the main goal.
@dotevo is working hard on extending features around Marketplace. New type of players “Traders” should arrive to the game soon.
Many voices at discord shouts that Imperator bonuses are too cheap to achieve. Some of them are also too strong. Some balance in the future is needed.
As of SteemConnect accounts integration, SteemNova will slowly turn off possibility to play via classic login:password authentication. This means reflinks would not work anymore too. SteemConnect doesn’t have such a feature.
2Moons engine came with new end game ships and defenses to build. Their statistics look strange and kinda unbalanced. To keep balance of fights, they will be removed. Proper notification will appear earlier.
This is just an idea to make game more dynamic. Planets are much bigger than moons so destroying them is much harder. Everything will turn out after first Death Stars start to fly.
Ingame delegation system will provide delegators to entitle ships. For example delegate can brand Little Fighter MYS-01 to show up for everyone. The amount of Steem Power will be ship production cost ratio in game.
Players will be able to move their planets to another coordinates. Paid probably in some big amount of Dark Matter. Prizes unknown.
The goal of SteemNova is to be win 2 pay type of game. Weekly payouts scheme is working pretty good. As an experiment these will change into Daily shares of whole SteemNova universe. Daily bulletins will provide more statistics data than it is now. Rewards each day means competing will be worth much more than 7-day cooldown. Payouts will be transferred once a week.
@dotevo
@mys
@gregario
@theravikin
@mwfiae
@flugschwein
@sarmaticus
@donpepe
@louis88
@barbarossastudio
@jillfeint
@thewizard.studio
@rivalzzz