The point was about keeping the "fun" of opening packs available to everyone. I've been playing TCG's for a long time now, a lot of the game excitement is the mystery of opening packs not knowing if it will be a dud or some super cool legendary gold that is worth a pretty penny. I still remember opening Pokemon 1st editions and pulling a holo Charizard!
My wish is that no matter how big Splinterlands gets it will always be friendly to new players on any budget, that everyone can always buy packs, and it does not become a whales-only club like some other blockchain games have.
Trading card games always have had an investment element to them as well. Take Magic the Gathering for instance. Some of the cards from the first few sets in the early 1990s are worth over $50k USD! Today you can still pull rares worth up to $50-$75 USD depending on how good they are in game play.
RE: Splinterlands Town Hall Summary - January 7th, 2022 - 2PM Eastern!