✦ Three Lanes, your real Splinterlands cards, $0.01 tickets, real card prizes. Words are for the full guide — this post is just the view. Here is one match of Splinterlanes, start to finish.
Ranked, Sealed, Draft, Practice, Private Rooms. Practice is free, forever.
3 Archons, 50 Monsters, every card unique — built from your own collection before you ever queue. The +50 button fills a legal Deck in one press.
A short bearings countdown, then every choice runs on a clock. Nobody can ever stall you.
Both players pick blind; picks are revealed together. The Talisman plates at the lane ends show whose rules govern each side Lane.
A Hand of 5, one card placed per round, fifty rounds. Don't like your opening Hand? The Mulligan is free, once.
Combat is faithful Splinterlands — abilities, speed order, armor. Empty an enemy Lane and your Monsters march on the next one.
Board wiped? Battles pause three rounds and your next placements arrive shielded. A wipe is never the end of the match.
Splinterlanes' own asset: a Rules Mod over your Friendly Lane, sometimes more. Won in battle, tradeable, and you always get a free loaner if you own none.
✦ 98% of every ticket goes back out as prizes, delivered on-chain the moment a match ends. See it moving at splinterlanes.com — or read How to Play first.