With small steps, I decided to continue to develop in the development of games. Every time I see some kind of lesson on “Godot engine” and “Blender” I want to resume this work! I plan to go through all the available lessons and create demos with different mechanics on the Godot engine and I will creating all game 2D assets using 3D Blender.
To remember how to model in Blender, I created this many forms:
To remember Godot engine, I started doing a 2D platformer from a lesson by GDquest.
I made all the assets of the game in the Blender myself:
I found the best way to structure files for a workflow. Each entity and all the necessary data for are stored in a separate directory as a module. Now I’m not afraid to lose control even when working on a complex project.
Now I have the first demo:
That's all for now. Thanks for reading!