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That hit + hurt box sounds perfect to me.
One doubt I had when looking at Visual Studio Code, why not use Game Engines to simplify and shorten the work a bit? Unity accepts C++ well.
That hit + hurt box sounds perfect to me.
One doubt I had when looking at Visual Studio Code, why not use Game Engines to simplify and shorten the work a bit? Unity accepts C++ well.
RE: Writing the Attack System Part 1 - C++ GameDev