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We're still trying to find that balance between 'idle' and 'pvp', and 'play 2 win' and 'pay 2 win'. Last round we were far too cheap (honey wise) on the Sloths and players were able to max them out within the round. This round we might have gone slightly too far the other way, but we'll see as we enter mid round players will be able to buy more sloths.
We're also looking to give the game some longevity. Either by force reducing sloth numbers or making them harder/slower to get. We'll continue testing as we move forward and would love to hear opinions in what method is best.
RE: Sloths Mining War — Round 10, day 1 of 7, 2026-09-03