In Splinterlands, some units don’t need to move fast or hit first. They just need to survive. They draw all the attention, control the tempo and let their allies win through endurance. They’re the kind of units that ignore enemy strategies and effort and today, we’re looking at one of those monsters that embodies that perfectly.
Hailing from an infernal realm that found its end in the belly of the dark god Uul, Helheim demons joined the legions of Chaos under the heel of the archfiend Barashkukor. Now, these manifestations of death and decay serve in the archfiend's legion of demons, where they enjoy nothing better than spreading the cold embrace of mortality.
And with resistance rising in the Splinterlands, they get plenty of opportunity to do what they enjoy.
https://splinterlands.com/card-detail/591/regular/12?tab=lore
Helheim Demon is a powerful frontline tank with magic attack that combines high health, strong armor and good complementing abilities. With Taunt and Flying, it can draw all the attacks while dodging most of them. When used with Triage or Corrupted Healing units, Helheim Demon can provide a really good defense for your team especially against melee and range attacking units.
| Icon | Name | Description |
|---|---|---|
| Flying | Has a 25% bonus chance of evading Melee or Ranged attacks from Units who do not have the flying ability. | |
| Taunt | All enemy Units target this Unit (if they are able to). | |
| Corrosive Ward | When hit with a Melee attack, Unit does 2 armor damage to the attacker, and max armor of the attacker is reduced by 2. | |
| Cripple | Each time an enemy is hit by a Unit with Cripple it loses one max health. | |
| Icon | Name | Reason |
|---|---|---|
| Target Practice | All units with magic and ranged attacks have Snipe (magic and ranged attacks target the first non-melee enemy unit behind the first position). | |
| All ranged and magic attacks get Snipe but Taunt redirects them to Helheim Demon. This works perfectly since it’s built to absorb hits while damaging enemies through magic. It protects the rest of the team while maximizing value from its Taunt ability. | ||
| Earthquake | Non-flying Units take 2 Melee damage at the end of each round. | |
| Flying completely avoids Earthquake damage, giving Helheim Demon a big advantage over non-flying enemies. It survives longer while everyone else slowly gets damaged each round. This rule heavily favors units like this. | ||
| Thick Skinned | All units have the Shield ability. | |
| Thick Armor adds Shield to all units, but Helheim Demon’s magic attack ignores armor anyway. It gains defense without losing any offense. That makes this rule almost made for it. |
| Icon | Name | Reason |
|---|---|---|
| Ferocity | All units have Fury (deals double damage if the target has Taunt). | |
| All units deal double damage to Taunt units which directly targets Helheim Demon’s main ability. Even its armor and health can’t hold out long against attacks with twice the impact. This is one of the worst rules for it. | ||
| Counterspell | All units have Magic Reflect (returns 50% of magic damage to attacker, rounded up). | |
| Magic Reflect punishes Helheim Demon for every magic attack it Does. Since it has no built-in Magic Reflect resistance like Void, the return damage quickly adds up. It’s risky to use this unit when everyone reflects magic attacks. | ||
| Reverse Speed | Units with the lowest Speed attack first and have the highest chance of evading attacks. | |
| With high speed, Helheim Demon acts last in Reverse Speed battles. It loses its dodging advantage against melee and range units and often takes hits before it can attack. This rule makes it much less effective. |
I kept losing in my battles so I decided to pick the units with high health and magic attack. The idea is overwhelm them with health disparity while being consistent with my damage. This worked really good as they need to pass through multiple tanks before they can even reach my units that really make them suffer.
Images were taken from Splinterlands, made in Canva, drawn in Krita and animated in Photoshop.
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