This is a strange card for me. I have mine up to level 9, will likely never top it off, and get limited use from it, not because it isn't a bad ass card, but because it lacks a cool factor for me, compared to other cards. I feel like I can get a lot more with the mana, save VERY specific conditions.
I think my major complaint is both abilities are conditional. Piercing can be effective throughout the entire battle, but armor generally isn't a factor late in the match, while Knockout needs not only a team member to have a different ability, but also needs it to hit before ES can really contribute to full potential.
This is a great card for lower level matches, as the hitting and staying power are formidable, but I use this card once or twice a month tops in the league I play in.
So..., I guess I'm landing in the range of this is a fantastic card for beginners, and one of the few heavy hitters that really shines down in the trenches, but it's not one I would consider worthy of dragging up to the heavens to challenge the gods.
I'd totally have a !BEER and some !PIZZA with it though!
RE: Splinterlands Blast From The Past Reward Card Giveaway #20