Teaching Myself New Splinterlands Strategies - The Fireblast!
So I've been sort of MIA for the past week. An extremely hectic week so I didn't really have much time to write. Still in the middle of a lot, but just taking out some time to get this post done!
Even though I was busy, I did keep playing the game on my phone (thanks to the mobile site!) and I think I play 95% of my games on the phone as I don't really get time to sit in front of my laptop. On the mobile I can just play on the run!
So this season I have been playing around a lot with the Blast ability and I absolutely love it! It not only does damage to the opposition Tank, but also attack the monster next in line. What this does is, by the time the next monster of the opposition takes the tank position it's already much weakened!
In lower mana games where we have to go with monsters with very low health, like 2 or 3 or 4, the blast is absolutely devastating and often takes out two monsters at the same time. I have often benefited from this in lower mana, lower health games where my monster attacked the opposition tank and the next monster in line was a 2 health monster, the blast just took that one out of the game.
But quite often the next monster will not be a 2 health monster. It'll be 4 or 5 or even more. Sometimes they'll have 6 or 7 armor as is often the case if the opposition plays the life splinter! What do I do then? For this I have come with a strategy, so that even if I'm unable to take the next monster out completely, but I'll have significantly weakened it by the time it takes tank position! The blast is also quite helpful in damaging the armor of monsters coming in, so it will be easier for me to take them down with their now lowered armor.
Ladies and Gentlemen, I now present to you The Fireblast!
The Fireblast
For this strategy, at tank position I usually go with a neutral monster as my options are a little limited from the fire splinter. Sometimes I do use Living Lava and Molten Ogre but they're both too slow. So the tank is often Goblin Mech if mana cap allows! But in an equalizer battle, my go to is the Exploding Dwarf! With it's 5 speed (6 if I use Pyre) and 4 meele (5 if i use Malric Inferno) added with it's pierce and blast, it is exactly what the name sounds like, EXPLODING! With it's 4 meele, it'll inflict at least a 2 damage to the next monster.
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That's all from me for now!
Until Next Time!
Peace!