SteemQuest : Chest in a Dungeon (part 2)

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Welcome to SteemQuest a RPG board game

[New Players]
SteemQuest is an ongoing and growing RPG world here on Steem. New players are always welcome. Players can come and go as they desire, just let us know when you are leaving (say you are taking an IRL 2 week vacation) we will make sure your character is somewhere safe until you return (or Thunk may just cover you with leaves on the side of the road)

If you are New and want to join just reply to any active post with a character. I will create you a character card and add you in.
Here are the current rules:
https://www.dropbox.com/s/0vykznv2obv3dev/steemquest%20core%20rules.docx?dl=0

Here is the link to the character cards showing all your bright and shiny stuff:
Character cards

Our Story so far....

The party after battling the mummies finds sanctuary in a cell that E.T. Manages to open.
Inside they find a chest. While E.T. attempts to find a way to open it, the other party members set up a make shift camp.
After focusing on the ley lines running nearby everyone manages to restore their mana, after enjoying some of Thunk’s cooking (undead ant on a stick) and getting some quick sleep everyone is at full health.

Through all of this E.T. manages to open the chest and finds a bag full of finely cut gems with a green tint. (E.T. can roll a D6 to see how many)

img_0554.png

(I am moving the party up to a section of the dungeon to speed things up a little)

After storing the new found gems, the party continues to move deepen into the dungeon.

Current Board
We are back to Questing Rules. If you want to role play out the rest a little bit, I will be rewarding xtra XP.

alt

[New Rule]

Leap
During Questing - a player may leap over 1 square using 2 actions
During RPG rules - a player may jump a number of feet equal to half their strength. A player may jump upwards equal ton1 building story for every 5 strength.

Example: A player with a strength of 5 chasing someone down a street that runs into a building may leap up to the 2nd story window to cut them off.

[New Skill]


Fog- a player can summon a fog. It lasts 4 turns and grows from the target square from (1x1) to (4x4) during the duration. Any player / monster in the fog must roll a D6 if they try to move.
1 - 3 move normally
4 - move left
5 - move right
6 - Lost: you move backwards 1D6 - 2 squares
All attacks in the fog are at (-8) to hit.
[3 Mana, 1 Action]

Move through Rock - a player has learned to talk with rocks and they will let them pass. With this you can move through a standard 1 square wall of rock.
[2 Mana, 0 actions]

SteemQuest : Chest in a Dungeon (part 2) | Ecency