Hey everyone with the Addition of the Searchbot and Chestbot and crafting we need to redefine our inventory system.
Here is a link to the spreadsheet showing what you have.
https://www.dropbox.com/s/a45uxh7o6xlbc9j/Character%20Inventory.xlsx?dl=0SLOTS:
We are moving to the following slots-
[Head][Body]{necklace}{Ring1}{Ring2}[Arms][Boots][hand1][hand2][xtra weapon1][xtra weapon2][quiver]
and a coin pouch and a SACK
The sack is new and has 6 slots. (If you have 3 gems it takes 3 slot) The sack will holding other items, such as gems, potions, compass, food, etc....
This will let you carry 4 weapons or combination of weapons & shield totaling 4. Remember it is 1 action to change weapons in combat.
The Quiver holds 20 arrows. For now we will say it has 20 normal arrows, that can be recovered after combat. If you find other arrows they take place of the normal arrows.
You can freely trade items with each other. Remember if you are overflowing with items and find a chestbot, the chestbot will take any 3 items (these can be given by different players)and spawn a new chestbot to open. This can only be down when a chestbot has spawned. Otherwise you will have to drop an item.
[Current Game]
The ship you own can have an armory to store items if you so decide.
Future -
I will be working on a marketplace / merchant rule set to sell and acquire goods.