Hey @siddhartaz, wanted to run two ideas by you before we build anything:
Cap on watering a Seed tree — basically your idea: 30-60 days feels right. Long enough for someone to genuinely decide if they like the game, but it stops a Seed slot being a free forever-farm for throwaway accounts. No new infra needed, just makes each disposable account cost time instead of nothing.
Raise/scale the minimum HP to earn rewards. We already gate rewards behind account age (7+ days) and a small HP floor, but the floor is low enough that someone can clone it across a bunch of accounts cheaply. Bumping it (or scaling it with account age) makes each sybil account meaningfully more expensive to fund.
We're leaning away from IP-blocking for now — agree with the VPN/CGNAT concern raised in the thread, feels like it'd hurt real players more than bots.
Curious what you think, especially on the day-cap number — does 30-60 sound right from what you've seen watering daily, or would you push it higher/lower?
RE: HiveGrove Campfire — Sep 21, 2026