I'm happy to share a battle mage secret post. This battle will highlight bronze League monsters in epic battles featuring various rule sets. This week's focus is explosive weaponry where all monsters gain the blast ability. Let's take a look at this battle and see what I did right, what I did wrong, and what we can prove upon for next time
RULESET: Explosive Weaponry
Description: All units gain the Blast ability.
Additional damage is equivalent to main damage divided by 2, rounded up.
Include a unit with Reflection Shield in your lineup to absorb blast damage and protect your back line.
Reasons Why I like it
Giving all monsters the blast ability, which gives them all blast damage on your tax can make some monsters exceptionally powerful. Typically cards that have blood bust, or high attacks are more powerful than normal. Classically this rule set has been dominated by cards that play snipe as it will damage up to 3 monsters versus your typical 2. This also has a big focus on cards with reflection Shield.
https://splinterlands.com?p=battle&id=sl_789dd4a223a7fb5d55f196cab42b9e9c&ref=senstless
MANA: 32
Ruleset: Explosive Weaponry: All monsters gain the blast ability.
SPLINTERS: Water, Life, Dragon
Going down to only two splinters plus dragons makes it a little bit more difficult. I think that fire death and Earth all have great cards that could be used and benefit from explosive weaponry. There's still some good options and I think it would be an even split between water life depending on if you went with opportunity attacks, or kept in Katie's snipe magic attack.
Summoner POSSIBILUS THE WISE
Decided to go with an overwhelming mailing attack hoping to get a lot of splash damage to reduce monsters health that will allow trample to be triggered and get bonus attacks
First Position DIEMONSHARK
High armor and health plus speed needs it should attack first and might be missed a few times. Biggest concern is no protection against magic
Second Position VENARI MARKSRAT
Since they'll be a lot of splash damage, I might as well give both cards a boost to the stats and see if we can't turn things in my favor
Third Position COASTAL SENTRY
If I'm going to give a card reach, then coastal century is my primary choice. Double strike with three to four melee damage and trample means it could really get on a roll
Fourth Position VENTAR KINJO
Reflection Shield here to help protect my healer as much as possible. Likely not going to make a difference but I figured it was a decent idea
Fifth Position MERDAALI GUARDIAN
Trying to heal either demon shark or coastal century if I get the opportunity.
Sixth Position TORRENT FIEND
Had another spot open so I put it up just for a sneak attack target. Unfortunately there isn't much in terms of sneak protection but since fire is not available then it's likely to not be as big of an issue
Similar to myself, it looks like it's just a rear sneak attack protection.
Because of the extra damage done by explosive weaponry, and the travel effect coastal century attacked a total of four times knocking out pretty much their entire team. That was a 16 melee damage done on a primary attacks and eight splash damage done from explosive weaponry. It went from looking like I was thinking of a hard time hitting Djinn Oshannus to wiping them off and getting a picture very early.
Explosive Damage always hits - not matter the speed.
My first take away is that the explosive weaponry splash damage always hits the adjacent monsters. Doesn't matter how fast they are, if the attack hits the first monster then the splash damage always hurts the second monsters. Sometimes that can hurt you as it did in this case for my opponent where I was able to deal significant damage to the second tank current prior to getting boosted the moving to the front
Trample Triggers before Martyr
Another key factor here is that trample appears to trigger prior to Martyr boost if I had it reversed, and Martyr was applied first then the additional speed might make my trample attack mess. Something to consider especially when you're playing cards that have bloodluster boost the trample will take effect prior
Don't underestimate reflection shield
If my opponent had used reflection Shield somewhere in the lineup, I think they could have really protected themselves a bit more. It would have been available to hold on to their armor and not lose it on the splash damage, or lose their health from splash. While it doesn't always work it does provide some huge benefits