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5y
Player No. 11
Roll D6 for number of actions: 3
Action 1: Move north into the zombie pen.
Action 2: Whack the runner with my bat. Roll 5 and it's lights-out for the runner.
Action 3: Grab the runner by the neck, squeezing tight to prevent blood-flow to the brain and keep it unconscious.
I would consider this an !ENGAGE 25 ing turn, without the need to bribe the dice-god with !PIZZA and !BEER. I !LUV how smoothly it went. !LOL
RE: Zombie Adventure (Relay Race) - Game 63 - Day 33 (Dec. 15, 2021)