RE: RE: Splinterlands | The Early Days Learning Journey vs Now...
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RE: Splinterlands | The Early Days Learning Journey vs Now...

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Lack of the social buzz around the game is the biggest thing. But how do you create that? I am guessing the easiest way would have been if the game received a large capital injection that allowed for big payouts that would cause a buzz on social networks and create another adoption wave...

Where would that come from? I don't know, but that is what would work in my view...

@seattlea: Lack of the social | Ecency