Nice recap of the week. The upgrade to the market view was a very nice addition. Though it did cause me to buy another card ...
I am mostly hoping to not get my crew killed in the next phases. I need to do some more investigations but unless our guys can still not die, I would expect to loose the team. So far I have had 1 out of 6 missions NOT result in near death experiences for the crew members.
I am also hoping to learn more of what is needed on my crew to make them function well and survive. Then when we get a chance to sub in a new deck it should result in a crew that can defend itself.
I am also wondering if we will be able to use deployed cargo, as I have a small transport ship that might help with the "travel to investigation spot" part of the sequence, I could fly there instead, and maybe not get killed. So I am looking forward to seeing how much functionality can get implemented.
o/
RE: 🍉 [MELN] Weekly EXODE Wrap-Up #37