Exploring the Chaos: Amplify

Words
1911
Reading
9 min
Listen
Play
4y

Amplify.png

Introduction


Hi! This is the 4rd chapter for Exploring the Chaos where I take a look on Chaos Legion cards, theirs stats, their utility and their market price.

Last time, I talked about Scattershot cards and how using their randomness produce unexpected results but also allow us to win battles that might be unwinnable if not with their help. Now, I'm going to discuss about another new ability that Chaos Legion has bring to us which is one of my favorite and that is the Amplify ability.

IconAbility NameDescription
ability_amplify.pngAmplifyIncreases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1



When I first started playing Splinterlands, I always enjoy using the summoners Mylor Crowling which gives Thorns and Owster Rotwell for its Magic Reflect ability because when the opponent attacks using melee or magic, their attack will be countered back on them. When fighting against Yodin Zaku, when you know that they will use range monsters, using Lir Deepswimmer is the counter I use because it has the Return Fire ability that returns range damage back to the attacker.

With the arrival of Chaos Legion, we are introduced with the Amplify ability which alone cannot do anything to your opponent but if you happen to have a summoner or monster that has Thorns, Magic Reflect or Return Fire, is when it shows it's true power as it increases the damage that these abilities do to your opponent.

ProsCons
Increase the damage of Thorns, Magic Reflectand Return Fire.Ability will not work none of the said abilities are present in your line-up.
Ability highly synchronizes with Mylor Crowling Owster Rotwell and Lir DeepswimmerAbility does not stack if you happen to have multiple monsters with Amplify in your line- up.

amplify.png

Amplify Card Stats & Abilities

spellsmith.png

Venari Spellsmith is a Neutral element magic card that cost 4 mana. It has Dispel at level 1 and Redemption at level 8. It can use Amplify at level 4.

Venator Kinjo.png

Venator Kinjo is a Neutral element melee card that cost 2 mana. It has Reflection Shield and Camouflage at level 1, Immunity at level 2 and Slow at level 3. It will have the Amplify ability at level 4.

Modern Neutral cards it goes well with:

CardCornealus_lv4.pngOnyx Sentinel_lv6.pngAlmo Cambio_lv4.pngXenith Monk_lv8.png
EditionUntamedRewardRewardChaos Legion
Amplified
Ability
Lvl 2- Thorns
Lvl 3- Return Fire
Lvl 4- Magic Reflect
Lvl 5- Thorns
Lvl 6- Return Fire
Lvl 3- Return Fire
Lvl 4- Magic Reflect
Lvl 8- Magic Reflect

As these are Neutral cards, we can use both the Damage Return cards and Amplify cards or both in combination of the following elements below, giving broader options on building a line- up.

amplify.png

Dragon is another element that you can use in combination of one of any element and Neutral cards as long as you use a Dragon Summoner.

Modern Dragon cards it goes well with:

CardThe Vigilator_lv2.pngNaga Brute_lv8.pngDjinn Chwala_lv1.pngRobo-Dragon Knight_lv4.png
EditionUntamedDiceRewardReward
Amplified
Ability
Lvl 2- ThornsLvl 5- Thorns
Lvl 8- Return Fire
Lvl 1- ThornsLvl 3- Return Fire
Lvl 4- Magic Reflect

amplify.png

Venari Heatsmith.png

Venari Heatsmith is a Fire Chaos Legion rewards card released way before the Chaos Legion packs. It is a non- damage card that has a Void Armor at level 1 and Thorns at level 10. It gains its Amplify at level 6. It only cost 4 mana.

Modern Fire cards it goes well with:

CardLiving Lava_lv8.pngMagnor_lv4.pngCaladuum_lv4.png
EditionUntamedUntamedDice
Amplified
Ability
LVl 10- ThornsLvl 4- Return FireLvl 4- Thorns

amplify.png

River Nymph.png

River Nymph is a 4 mana Water Element magic cards with Cleanse at level 1 and Swiftness ability at level 8. You can use it's Amplify at level 4

Modern Water cards it goes well with:

CardSerpent of Eld_lv5.pngLobstradamus_lv5.pngLir Deepswimmer_lv1.pngDemented Shark_lv6.pngWave Brood_lv6.png
EditionUntamedUntamedUntamedRewardChaos Legion
Amplified
Ability
Lvl 7- Return FireLvl 6- ThornsLvl 1- Return FireLvl 6- ThornsLvl 6- Return Fire

amplify.png

Queen Mycelia.png

Queen Mycelia Is an Earth element magic card that has Amplify at level 2. It also has Protect protect at level 1, Triage at level 3 and Rust at level 4. It cost 4 mana.

Modern Earth cards it goes well with:

CardFailed Summoner_lv1.pngBiceratops_lv6.pngUnicorn Mustang_lv5.pngBeatrix Ironhand_lv3.pngMylor Crowling_lv1.png
EditionUntamedUntamedUntamedUntamedDice
Amplified
Ability
Lvl 1- Magic ReflectLvl 6- ThornsLvl 5- Magic ReflectLvl 3- ThornsLvl 1- Thorns
CardCentauri Mage_lv1.pngMycelic Morphoid_lv3.pngVenari Knifer_lv1.png
EditionRewardChaosChaos
Amplified
Ability
Lvl 1- Return FireLvl 3- ThornsLvl 1- Thorns

amplify.png

Weirding Warrior.png

Wierding Warrior is a 2 mana cost Death element range card. It has Shatter at level 1 and Rust and Amplify can be used at level 4.

Modern Death cards it goes well with:

CardGiant Scorpion_lv5.pngDark Ha'on_lv4.pngOwster Rotwell_lv1.png
EditionUntamedUntamedDice
Amplified
Ability
Lvl 5- Thornslvl 4- Magic ReflectLvl 1- Magic Reflect
Ever-Hungry Skull_lv10.pngPhantasm_lv5.pngCursed Windeku_lv1.png
EditionRewardRewardChaos legion
Amplified
Ability
Lvl 6- Thorns
Lvl 10- Return Fire
Lvl 5- Return FireLvl 1- Thorns

amplify.png

Dax Paragon.png

Dax Paragon is a Life Element magic card that has Amplify at level 2 and Affliction at level 5. It only cost 2 mana.

Grandmaster rathe.png

Grandmaster Rathe is a 6 mana cost legendary airdrop summoner. It gives ally cards +1 Armor, Void Armor ability which prevents magic attacks from piercing the cards health without consuming their armor first and Amplify which will increase the damage of Thorns, Return Fire and Magic Reflect by + 1. It is the Chaos Legion's Defense King.

Modern Life cards it goes well with:

CardCrystal Jaguar_lv4.pngShieldbearer_lv8.pngPelacor Conjurer_lv4.pngBlinding Reflector_lv5.png
EditionUntamedUntamedRewardChaos Legion
Amplified
Ability
Lvl 4- ThornsLvl 8- Return FireLvl 4- Magic ReflectLvl 5- Magic Reflect

amplify.png

Amplify in Action


Battle 1: Venari Spellsmith

spellsmith.png

Battle ConditionDetails
Silver league.png
Silver League: Wild Format
25 mana cap
Available Elements: Fire, Life, Water, Death, Earth
keep_your_distance.png
Keep Your Distance
Monsters with Melee attack may not be used in battles.

This is my entry for Share Your Battle Weekly Challenge where I use Venari Spellsmith to Amplify the Magic Reflect of Lord Arianthus and because of Void, magic damage were halve and anything below 2 won't deal damage so the only monster that can inflict damage to my monster is Kron the Undying

spellsmith 2.png

Even with the Last Stand that Scarred Llama Mage gives to Kron the Undying, increasing all of his stats, he's receiving more damage from Lord Arianthus than what he can inflict and when the damage the rest of my line- up hits Kron the Undying, it greatly reduces his huge health until he was defeated.

amplify.png

Battle 2: River Nymph

battle 1.png

Battle ConditionDetails
Wild_gold.png
Gold League: Wild Format
36 mana cap
Available Elements: Fire, Water, Dragon
knock_out.png
Heavy Hitters
All Monsters have the Knock Out ability.
close_range.png
Close Range
Ranged attacks may be used in the first position in battles.

My opponent this time uses mostly of a range team because of the ruleset but he also have a Gold Dragon which is a magic card that have BlastBlast ability which will also deal damage to my card at the second position. With the Amplify support from River Nymph, Prismatic Energy returns back 3 damage to Gold Dragon while it only deals 2 damage because of Void. The opponent uses Lord Arianthus but without Amplify to support him, my magic team was able to defeat him.

battle 1 b.png

At some time, Prismatic Energy was defeated because of the Poison from The Vigilator but it last long enough to remove Gold Dragon which makes defeating the rest of his cards easier.

amplify.png

Battle 3: Queen Mycelia

Queen Mycelia.png

Battle ConditionDetails
Wild_gold.png
Gold League: Wild Format
38 mana cap
Available Elements: Earth, Dragon
close_range.png
Close Range
Ranged attacks may be used in the first position in battles.

This is also one of my entry for Share Your Weekly Battle Challenge with the theme: dragon where I was able to Amplify the Magic Reflect of Prismatic Energy but also the Return Fire of Centauri Mage using Queen Mycelia. The opponent's magic cards cannot deal any damage to Prismatic Energy because they were Silence by Mushroom Seer while it deals 2 damage to each of the opponent's magic card every time it reflect their attack.

Queen Mycelia 2.png

Meanwhile, their range cards has the Snipe which will attack the first non melee card of the my line- up that is not in the first position but because of my summoner Quix the Devious, their range damage were reduced by 1 but when they attack, the damage that is returned to them was increased by 1.

amplify.png

Battle 4: Weirding Warrior

Wierding Warrior.png

Battle ConditionDetails
Wild_gold.png
Gold League: Wild Format
36 mana cap
Available Elements: Fire, Water, Death

Keep Your Distance
Monsters with Melee attack may not be used in battles.

Based on my Opponent's battle log, the chance that he will use a magic water team is very high so I decided to use a Death team to counter him. First, I use Lord Arianthus because he has Void and Magic Reflect then my summoner Thadius Brood and will reduce -2 of his magic damage which is amplified by Weirding Warrior

Wierding Warrior2.png

As most of the opponent's magic card has only 1 magic, the can't hurt Lord Arianthus which also have Shield that half non- magic damage. while they are receiving reflected magic damage by which even Djinn Oshannus who has Void is receiving damage.

amplify.png

Battle 5: Dax Paragon

Dax paragon.png

Battle ConditionDetails
league_6.png
Silver League: Modern Format
60 mana cap
Available Elements: Fire, Earth, Life, Death, Dragon
aim_true.png
Aim True
Melee and Ranged attacks always hit their target.
lost_legendaries.png
Lost Legendaries
Legendary Monsters may not be used in battles.

This time, I want to show you some Thorns being Amplifyed by Dax Paragon. For now, this is the only card that you can use in Bronze league that can use Amplify and it should be used on a dragon team where Djinn Chwala is a part of because there are currently no life monster that has return damage abilities at Bronze cap level.

Dax paragon2.png

Instead of 2, every melee monster will received 3 damage due to Djinn Chwala's Thorns that quickly defeated my opponent which is a full melee team.

amplify.png

Battle 6: Grnadmaster Rathe

Grandmaster Rathe.png

Battle ConditionDetails
Wild_gold.png
Gold League: Wild Format
36 mana cap
Available Elements: Water, Earth, Life, Death
fog_of_war.png
Fog of War
Monsters lose the Sneak and Snipe abilities.
spreading-fury.png
Spreading Fury
All Monsters have the Enrage ability.

For the last battle, I use Grandmaster Rathe which automatically gives +1 armor, Void Armor and Amplify to all ally cards. Since the mana cap is very small, I use Blinding Reflector which has Magic Reflect, decent health, and decent armor by only 3 mana.

Grandmaster Rathe2.png

As expected, it wasn't enough to take down Kron the Undying but Blinding Reflector is was able to last long enough to deal damage to his team to the point that it was only a buffed Kron the Undying was left with Last Stand with Djinn Renova at the first position and because of Repair of Adelade Brightwing, no amount of magic damage can get though to Djinn Renova and leads to my victory.


And that's all the battle data for Amplify Monsters that I was able to collect and I was really able to enjoy every matches very much. How about you?

amplify.png

Price Comparison Regular Vs. Gold Foil

Regular FoilPrice per BCXGold FoilPrice per BCX
Venari Heatsmith_lv1.png0.010 USDVenari Heatsmith_lv3_gold.png0.199 USD
River Nymph_lv1.png0.166 USDRiver Nymph_lv2_gold.png1.881 USD
Queen Mycelia_lv1.png9.976 USDQueen Mycelia_lv2_gold.png107.759 USD
Weirding Warrior_lv1.png0.685 USDWeirding Warrior_lv2_gold.png8.458 USD
Dax Paragon_lv1.png0.552 USDDax Paragon_lv2_gold.png6.839 USD
Grandmaster Rathe_lv1.png23.800 USDGrandmaster Rathe_lv2_gold.png209.000 USD
Venari Spellsmith_lv1.png0.465 USDVenari Spellsmith_lv2_gold.png2.047 USD
Venator Kinjo_lv1.png2.500 USDVenator Kinjo_lvl2.png76.877 USD

This are the market price for the Amplify Cards by the time that I checked on it and is subject to change depending on when you check for prices. Source: Peakmonsters

amplify.png

Final Thoughts


Alone, cards with Amplify ability are not very strong but when you have the necessary card of which abilities can be boosted by this card, then they can be a very scary card which helps to bring more damage to your opponents even if they are not the ones that doing the attacking and just what the saying said "having a taste of thier own medicine".

And that’s it for my review for Amplify. Hope that you learned something from it. If you want to follow my previous reviews, the links are provided below. Thanks!

amplify.png

spl.gif

All the image that I edited here belongs to Splinterlands. If you are into their lore then, clicking on the card's name will transfer you with thier lore.

Footer image made by splintercell-01@splintercell-01

Card prices taken from Peakmonsters

Card abilities and rulesets from Splintercards

Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking this link.

Exploring the Chaos: Amplify | Ecency