RE: RE: The Narrative Dice System
You are viewing a single comment's thread from:

RE: The Narrative Dice System

Words
197
Reading
1 min
Listen
Play
5y

So outside of combat I use the "Let it Ride" rule. If you make a check against something you can not make another check until the circumstances significantly change the check. I'm also working on a new rule called the "Irritation Tax" which is basically I keep ramping the difficulty every time someone makes a check against the same thing. Its to prevent the "Well I'm going to try next" thing my players do. I'm sure it will upset them. XD

Combat on the other hand has a much more ridged set of guidelines based on weapons, weapon properties, armor, armor properties, environmental effects, talents and abilities that the characters and NPCs have, and Story Points which can be used to also mess with the pool. It sound complicated but using it is not that bad. The game provides a chart for spending Advantages, Triumphs, Threats, and Despairs and that makes spending them go fast. My combats only take a long time because I have six players.

I'll be going over other various Genesys Systems in the future, such as Magic, Combat, how injuries work as well as some of the more defined settings for the system.