The gaming industry continues to grow in size and in capital. However, some companies are exploring the possibility of building games around the blockchain, which will allow them to take advantage of cryptocurrencies and tokens. Whether it's a card game, MMO or RPG - all of them can use virtual currencies in their services.
Assets on the blockchain
In recent years, games have been using blockchain features such as wallets or tokens to protect and secure in-game items. Players get a more secure ownership of the items or money they collect or buy. With the record in the blockchain, the player receives a guaranteed right of ownership, which gives value to the items both for the owner and for other players.
Blockchain will turn over the gaming industry: top 4 reasons
Nowadays large companies have the total control over the ecosystem in their games. Despite the possibility of creating partly free currency exchange rates and auctions of the parcticular mmorpg gamers have to follow the already set rules. The game is able to dramatically change everything in it: roll a new patch, ban somebody or manually redraw the prices of goods. Using blockchain it is theoretically possible to create decentralized system considering free currency exchange rates, where you do not have to pay extra interest and the data can not be simply taken and erased or changed, as they are copied repeatedly in
the blockchain.
Do you remember the story how the US intelligence agencies were looking for WoW terrorists? Blockchain is known to be the best way to keep anonymity. It is extremely difficult to trace the chain, and it is too expensive to collect such a big data and to arrange a global surveillance. Moreover, if the whole ecosystem of the game is not controlled by the developer, then there is no access of third parties to your personal data.
Based on the new technology it is possible to create the alternative of large trading platforms like Steam. Theoretically it can lead to freer market with less costs and interest payments, which make games cheaper. Moreover, small developers will have more opportunities to declare themselves without having passed the selection procedure. But there are obvious problems here: anarchy is not always a good alternative to such proven systems as GOG or Steam.
Theoretically it is possible to fully build a gaming economy based on Bitcoin itself of altcoins (alternate cryptocurrencies). Your gaming process can lead to generating “real” crypto coins which you can spend in the real life later on. Or vice versa: you take to the game few satoshi and buy a new helmet. But again we face the issues of poorly predicted and sharp fluctuations of cryptocurrency rates (volatility), in-game inflation and economic crimes which are poorly studied at gaming.
In here, i will try to introducing project MonsterBit. This project is based on the cryptocurrency Etherium, but obviously the most important feature of this game is the ability to earn money. MonsterBit is an analogue of famous cryptogame with interesting additions for both players.
Advantages of Monsterbit
Bright gradient characters - unique Monsters. In addition to different gradients, the DNA of monsters includes a huge number of facial expressions, which will make the new monster visually even more unique.
Monstersbit are born small and you need to grow them up to be able to breed them. Growing up a monster is interesting. You can sell on market monster of all ages. Monster growth is accelerated by 2 factors – time and food.
That means it takes some time for monster to be born and grow up. To accelerate monsters growth, you need to feed them by the food bought in the system inner shop.
User can also get food by watching commercials and attracting new players to the system. This step allows to balance a little the powers of the rich players and those who do not want to invest in food. Of course, the advantage between those who pay and do not pay should be obvious.
New monsters appears through interbreeding. Here, there is a division into generations of "Gen". Also, every certain time the system generates a monster Gen 0, the price of which is equal to the average price of the last 5 monsters +50%. Only big monsters can be breeded. The possibility of reproduction is limited by time and furthermore, the more time is needed. To reduce this recovery period, users can feed the monster with food.
After the implementation of the main base, we planned to create two unique addons: Monster fight and blasters.
Adult monsters can organize a battle with blasters to pick up the blasters itselves and monsters of different sizes and generations. I E. all that is in the system can be picked up in battle. Blasters will also be sold in the store.
Here we will offer to advertisers possibility to advertise their products with the help of monsters. The user who wants to join the system will be able to supplement his monster with the goods of one or the other advertiser and get paid for it. This step will greatly increase interest in the game and further increase profits.
Monetization of the game:
Fee transaction system is 3,5%
Selling zero-generation monsters that will be generated by the system every certain time.
Sale of food for growing up and accelerating the readiness of monsters to breed.
Selling blasters and refills to the blasters.
30% from the sale of advertising through monsters.
Crowdsale
7.5 million tokens were issued in total
1.25 million tokens stays with the team.
6 million tokens will be sold in three phases of ico: Idea, Prototype and Development.
250 thousand tokens - Bounty.
Round 1 :
Sale: 1 million tokens
Price: 0.0002 ETH
The money collected at this stage will be spent on:
40% - Development of a prototype of the whole
system 40% - Marketing of the ico second phase
10% - Legal costs and security
10% - Reserve fund
Round 2 :
Sale: 2 million tokens
Price: 0.0005 ETH
The money collected at this stage will be spent on:
60% - Development of beta version of the game
20% - Marketing of the ico third phase
10% - Legal costs and security
10% - Reserve fund
Round 3:
Sale: 3 million tokens
Price: 0.001 ‐ 0.002 ETH
Bounty: 30 thousand tokens
The money collected at this stage will be spent on:
30% - Development of the game release
40% - Marketing of the game
5% - Legal costs and security
15% - Reserve fund
10% - Team
The owner of the tokens gets:
Token MB allows you to buy SYSTEM monsters which generate the system
You can buy or sell the token at the inner market, and in the future will enter the external market
GOD monsters. They do not grow and do not breed. They cannot be crossed. They generate the entire system. Initially, they can be bought only for tokens. In the future they can be sold/bought in a special shop/market of monsters.
Advantage of System God monster:
They generate commission on purchases and sales of monsters to the users. Monsters gain part of these commissions.
They generate Monsters GEN 0 and also sell it for ETH.
They generate all the food for monsters and sell it. I.e. the tokenholders will sell food for ETH to the users.
They generate blasters and its refill and sell them for ETH to the users.
Website: http://monsterbit.org/
Whitepaper: http://monsterbit.org/wp-content/uploads/WhitePapaer_EN.pdf
Twitter: https://twitter.com/MonaterBit_org
VK: https://vk.com/monsterbit_org
Telegram: https://t.me/monsterbit_org
Bitcointalk Profile Link: https://bitcointalk.org/index.php?action=profile;u=1762851