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6y
Sculpting is generally pretty easy once you get past the navigation. It only looks complex when you turn the wireframe on ;D
Nowhere near done x_x I have been doing an amazing job avoiding it for the last decade and the room swap has kind of forced it (well to some degree of "forced" I could just pile it onto the existing pile and continue ignoring it but thought I'd better do it even if it is excruciatingly slowly).
RE: June ProgBlog #2: buttery