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Rudeoolph
@rudeolph
63
Rudeolph creates Virtual Designs, Digital Environments and Abstract Animations. Inspired by Minimalism, Surrealism and The Human Condition.
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75
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20
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Location
Somewhere in the Arctic
Created
2021-02-26 01:24
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Wallet
rudeolph
OnChainArt
3y
RE: MM6
ok got it. thank you
$ 0.269
1
rudeolph
OnChainArt
3y
RE: MM6
No this is 3D, made using Blender
$ 0.236
1
2
rudeolph
OnChainArt
5y
RE: Iron Curtain
Thank You
rudeolph
OnChainArt
5y
RE: Rubber Toy
thank you
rudeolph
OnChainArt
5y
RE: Rubber Toy
I think it will take more time to render
rudeolph
OnChainArt
5y
RE: Chlorophyll
Yaaa I noticed that too. I'm still looking for a way to fix those issues and improve the artwork
rudeolph
OnChainArt
5y
RE: Anemone
Thank You for all the love. I hope to improve on this artwork furthermore. If anyone want a tutorial for achieving this effect, let me know
rudeolph
DIYHub
5y
RE: ART CURATION: 20 December 2021 - 27 December 2021
Thank You for the Love
rudeolph
OnChainArt
5y
RE: Sea Life
Thank You for all the love!
rudeolph
OnChainArt
5y
RE: Kinetic Energy
Thank You. I will be sure to share my future works
rudeolph
OnChainArt
5y
RE: Kinetic Energy
Thank You
rudeolph
OnChainArt
5y
RE: Kinetic Energy
Thank You
rudeolph
OnChainArt
5y
RE: Kinetic Energy
Thank You
rudeolph
OnChainArt
5y
RE: Kinetic Energy
Yaa may be
rudeolph
OnChainArt
5y
RE: Kinetic Energy
Thank You. Figure is Daz
rudeolph
OnChainArt
5y
RE: Kinetic Energy
To make water I used the addon Flip Fluids. The figure and animation is from daz studio. The effect is a very simple to achieve
rudeolph
curangel
5y
RE: Curangel curation compilation August 20, 2021
Thank you!
rudeolph
OnChainArt
5y
RE: White
yes all the figures are from daz. All three are the same figure
rudeolph
OnChainArt
5y
RE: Mask Editorial
Oh totally up to your imagination. I just mean layer mask in the material editor used to create the lace!
rudeolph
OnChainArt
5y
RE: Mask Editorial
I think the issue with foot is due to angle of the camera. From different angles, the posture looks fine. And by SSS you meant subsurface scattering, then yes this was rendered with subsurface scattering,
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