Emissive material + bloom (post processing effect). Unity has gone through many updates since my last video on this topic, so here's a new one with the latest version. Lighting is a tricky subject, so I cannot cover everything in one video. First we'll cover emissive material and volume profile.
I'm using Unity 2020.2 (URP/LWRP), the latest version at the time of recording.
Repository:
https://github.com/RoundBearChoi/Unity2020.2_EmissiveLightingSample
Previous video (Unity 2019.1):
URP Volume Profile:
https://docs.unity3d.com/Packages/[email protected]/manual/VolumeProfile.html
Mixamo:
https://www.mixamo.com/#/
Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA
Intro: (0:00)
Global Volume Profile: (1:05)
Camera Post Processing: (1:40)
Emissive material: (2:21)
Baking preview: (2:40)
Ninja scene: (3:25)
Basic workflow: (4:40)
Outro: (8:49)
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