Unity Tutorial - Emissive Lighting & Post Processing

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Emissive material + bloom (post processing effect). Unity has gone through many updates since my last video on this topic, so here's a new one with the latest version. Lighting is a tricky subject, so I cannot cover everything in one video. First we'll cover emissive material and volume profile.

I'm using Unity 2020.2 (URP/LWRP), the latest version at the time of recording.

Repository:
https://github.com/RoundBearChoi/Unity2020.2_EmissiveLightingSample

Previous video (Unity 2019.1):

URP Volume Profile:
https://docs.unity3d.com/Packages/[email protected]/manual/VolumeProfile.html

Mixamo:
https://www.mixamo.com/#/

Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA

Intro: (0:00)
Global Volume Profile: (1:05)
Camera Post Processing: (1:40)
Emissive material: (2:21)
Baking preview: (2:40)
Ninja scene: (3:25)
Basic workflow: (4:40)
Outro: (8:49)

Social
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
hive: @roundbeargames/posts
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-15041a9a

Patreon:
https://patreon.com/roundbeargames

Channel Memberships:
https://youtube.com/roundbeargames/join


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Unity Tutorial - Emissive Lighting & Post Processing | Ecency