Simple C++ Game - Intro to Fixed Timesteps - GameDev

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In this video, I scratch the surface on fixed timesteps, and there’s other topics that I didn’t mention simply because there’s too many things to talk about. If there’s something that you’d like me to cover pls lemme know. I’m gonna start working on a fighting game soon. I’ve never done one, but I’m sure it’ll be fun.

Repository:
https://github.com/RoundBearChoi/CPP_Tutorial_Projects
https://github.com/RoundBearChoi/CPP_Tutorial_Projects/tree/main/Projects/ShitFall

Tutorial Playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5Apmb8pJUD8NN3KskHW2lcy

Keyboard and Mouse Input:

olcPixelGameEngine:
https://github.com/OneLoneCoder/olcPixelGameEngine

Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA

intro: (0:00)
fixed timesteps: (0:23)
Unity, deltaTime, FixedUpdate: (1:57)
outro: (3:52)

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linkedin: https://linkedin.com/in/jangwon-choi-15041a9a

Patreon:
https://patreon.com/roundbeargames

Channel Memberships:
https://youtube.com/roundbeargames/join


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Simple C++ Game - Intro to Fixed Timesteps - GameDev | Ecency