Making a Fighting Game (C++ Devlog #3 - HitStops)

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Some key updates that will serve as a basis for more hitstops, time controls, aerial hits, combos, etc. This is an indie C++ fighting game project.

Repository:
https://github.com/RoundBearChoi/CPP_FightingGame

Devlog playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5CNMI6tqlxNtTc7v9DkfNbC

This project uses the olcPixelGameEngine (written in C++ by OneLoneCoder):
https://github.com/OneLoneCoder/olcPixelGameEngine

Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA

main updates: 0:00
UpdateScene(): 1:02
collision reaction: 1:49
controlling time: 3:44
Unity example: 4:54
outro: 7:14

Social
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
hive: @roundbeargames/posts
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-15041a9a

Patreon:
https://patreon.com/roundbeargames

Channel Memberships:
https://youtube.com/roundbeargames/join


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Making a Fighting Game (C++ Devlog #3 - HitStops) | Ecency