[Devlog #7.5] HDRP Lit, Mask Maps, Materialize, VFX Graphs, etc

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Repository:
https://github.com/RoundBearChoi/2.5D-Platformer-HDRP

Render test scene (repository):
https://github.com/RoundBearChoi/HDRP-ProBuilder-Test

Files are available here:
https://drive.google.com/drive/folders/17Lfpa5r-3zeR1jaT0eJ4nqIR3pkU9ABE?usp=sharing

Devlog#7 video:

Unity Manual (mask maps)
https://docs.unity3d.com/Packages/[email protected]/manual/Mask-Map-and-Detail-Map.html

Article on metallic, smoothness, normal:
https://blog.teamtreehouse.com/beginners-guide-physically-based-rendering-unity#:~:text=A%20metallic%20map%20simply%20describes,you%20should%20avoid%20anything%20between.

Ambient occlusion - Wikipedia:
https://en.wikipedia.org/wiki/Ambient_occlusion

Video tutorial on Materialize:

Sample video on Materialize:

Texture Packer by Andy Duboc:
https://github.com/andydbc/unity-texture-packer

Sample video on Texture Packer:

Material Issues & Fixes in "FBX for Unity":
https://community.adobe.com/t5/fuse-beta/material-issues-fixes-in-quot-fbx-for-unity-quot/td-p/7948222?page=1

Gabriel Aguiar - VFX artist:
https://www.youtube.com/channel/UCtb1s859RTxx-RIgFs5ZVQA

Brackeys videos:

Blender:
https://www.blender.org

Google Fonts:
https://fonts.google.com

Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA

Intro: (0:00)
HDRP lit: (0:21)
VFX Graphs: (3:33)
3D Textures: (5:28)
Outro: (7:03)

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linkedin: https://linkedin.com/in/jangwon-choi-15041a9a

Patreon:
https://patreon.com/roundbeargames

Channel Memberships:
https://youtube.com/roundbeargames/join


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