C++ Lots of Boxes Falling, 1000 fps, random video

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I'm not exactly sure what to call this.. just testing lots and lots of boxes falling, playing around with the olcPixelGameEngine, maintaining 1000+ fps.. call it blood rain maybe?
C++ is blazing fast.. been getting some interesting test results. I'll be using them in my projects soon.. currently thinking about starting a new one, either a fighting game or a battle simulator.. kinda leaning towards the fighting game atm. I've only played Street Fighter 2 as a kid and all I did was button mashing. It'll be fun. For those who were asking whether I'm gonna ditch Unity or not, answer is no. Unity is fun too. It's just that other things are just as fun, sometimes more.

Repository:
https://github.com/RoundBearChoi/CPP_Tutorial_Projects/tree/main/Projects/ShitFall

Tutorial Playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5Apmb8pJUD8NN3KskHW2lcy

olcPixelGameEngine:
https://github.com/OneLoneCoder/olcPixelGameEngine

Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA

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C++ Lots of Boxes Falling, 1000 fps, random video | Ecency