饾悁饾悪饾悋饾悁饾悜 饾悎饾悂饾悕 饾悞饾悢饾悑饾悁饾悎饾悓 || 饾悡饾悋饾悇 饾悈饾悁饾悞饾悡饾悇饾悞饾悡 饾悅饾悁饾悜饾悆 饾悎饾悕 饾悞饾悘饾悑饾悎饾悕饾悡饾悇饾悜饾悑饾悁饾悕饾悆饾悞!
Hello Everyone! Hope you all are doing great and welcome to another #Splinterlands post.
Today I want to talk about one of the most interesting cards currently available in the game, Azhar Ibn Sulaim. This is a Legendary Fire unit and what makes it stand out immediately is one crazy stat: 8 SPEED.
At the moment, Azhar Ibn Sulaim is the fastest card in #Splinterlands, which already makes it a unique monster. Speed is one of those stats that can completely change the outcome of a battle, and this card takes that idea to another level.
Let's have a closer look at what makes this fiery Djinn so dangerous.
Amazing Stats
For a 9 mana card, Azhar brings:
4 Ranged Damage
8 Speed
3 Armor
9 Health
The first thing everyone notices is obviously the speed. Most monsters struggle to reach 5 or 6 speed, but Azhar jumps all the way to 8.
That means enemies will miss attacks much more often, especially when combined with some of its abilities.
Honestly, whenever I see a monster with this much speed, I already know it's going to be annoying to deal with.
饾悁饾悰饾悽饾惀饾悽饾惌饾惒 饾煆: 饾悡饾悮饾惍饾惂饾惌
Taunt: Draws the attacks of enemy units. Does not affect Reach, Scattershot, Wingbreak, or enemy units in the first position.
Normally this might sound dangerous, but Azhar is built to survive being targeted.
With high speed, decent armor, and strong health, it can absorb a lot of pressure from the enemy team.
This also protects your more fragile damage dealers hiding behind it.
饾悁饾悰饾悽饾惀饾悽饾惌饾惒 饾煇: 饾悂饾悮饾悳饾悿饾悷饾悽饾惈饾悶
Backfire: When an enemy unit misses, deals 2 physical damage to them.
Now things start getting really scary.
Because Azhar already has 8 speed, many enemies are going to miss naturally. Every miss means free damage being thrown back at them.
It's almost like the opponent hurts themselves just for trying to attack.
I've always liked Backfire, but on a super-fast monster like this it becomes much more effective.
饾悁饾悰饾悽饾惀饾悽饾惌饾惒 饾煈: 饾悘饾悺饾悮饾惉饾悶
Phase: Magic attacks have the same chance to miss as physical attacks.
Usually magic attacks are guaranteed to hit, but not against Azhar.
Now even enemy magic users can miss because of its incredible speed.
This ability works perfectly together with Backfire.
A missed magic attack means another chance for Azhar to punish the attacker.
饾悁饾悰饾悽饾惀饾悽饾惌饾惒 饾煉: 饾悞饾悺饾悽饾悶饾惀饾悵 饾悥饾悮饾惈饾悵
Shield Ward: At the start of battle, the unit in front of this unit gains Shield.
Shield reduces incoming physical damage by 50%.
This gives additional protection to your frontline tank and makes your entire formation more durable.
I really like support abilities like this because they add value before the battle even starts.
饾悥饾悺饾惒 饾悡饾悺饾悽饾惉 饾悅饾悮饾惈饾悵 饾悎饾惉 饾悞饾惄饾悶饾悳饾悽饾悮饾惀
A lot of cards have Taunt.
A lot of cards have Phase.
A lot of cards have Backfire.
But very few combine all three abilities together while also having 8 speed.
That's what makes Azhar Ibn Sulaim unique.
The card basically says:
"Attack me if you can."
And if the enemy misses, they get punished for it.
Against slower teams, Azhar can become an absolute nightmare.
饾悅饾悗饾悕饾悅饾悑饾悢饾悞饾悎饾悗饾悕
Azhar Ibn Sulaim is one of the coolest defensive monsters in Splinterlands right now.
Fastest card in the game
Forces attacks with Taunt
Punishes misses with Backfire
Can dodge magic attacks thanks to Phase
Protects allies with Shield Ward
The combination of speed and defensive abilities creates a monster that is surprisingly difficult to bring down.
Personally, I think Azhar is one of the most unique Legendary cards released in recent times. It's not just strong because of raw stats, it wins battles through clever mechanics and frustration for your opponent.
Anyway thats it for today鈥檚 #splinterlands grind. Please do give your reviews in the comments section below. I would really appreciate it :)
I'll be back with another one soon. So do follow me if you want to stay updated. Till then, Stay Happy and Stay Hydrated.
THUMBNAIL IS EDITED IN CANVA
IMAGE SOURCE IS GIVEN BELOW