With so many projects and games in the crypto space shutting down, survivors are having to reinvent themselves and rethink the costs of staying afloat; consequently, changes and updates are necessaryโand already underwayโto ensure project survival. While the focus here is on the changes and updates occurring in Sunflower Land, it is worth noting that this trend affects projects across the board.
To provide some context regarding other games and projects that have recently undergone similar shifts: Axie Infinity changed its AXS token rewards to bAXS, introducing a withdrawal fee for players wishing to cash outโwith the fee increasing as in-game activity decreases. Projects like Splinterlands are also reviewing the costs required to keep the game running. Beyond just games, major players in the crypto market are making adjustments; for instance, the Ethereum Foundationโa key supporter of the Ethereum ecosystemโimplemented a 40% budget cut and laid off 20% of its staff.
In the specific case of Sunflower Land, the team is raising the minimum withdrawal requirements to a level far beyond the reach of most players. While many of these changes make sense when considering the economic sustainability of this NFT game, the manner in which they are implemented is open to question...
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The first change is that the "Grand Harvester" rank will now require 1,000 points. At first glance, this might seem insignificant since there was previously no benefit to holding that rank, but the second change explains why this will completely transform Sunflower Land. Now, Flower token withdrawals can only be made by players with the Grand Harvester rankโrather than the Grower rank. This effectively makes it impossible for the majority of players to continue withdrawing from the gameโa move similar to Axie's implementation of an extremely high withdrawal fee. Do you see how these changes are interconnected?
Let's look at the internal context within Sunflower Land that drove this decision and understand the scale of the impact. To earn the required 1,000 points, players must either unlock level 100 or reach the Volcano Islandโessentially, those are the two options. For players in the Desert biome who have reached level 100, there will be an additional 2.5% marketplace sales fee if they have VIP status. This follows a 5% fee increase for players in the Basic, Spring, and Desert biomes, while the Volcano biome remains unaffected.
The issue is that only a minority of players are in the Volcano biomeโaccounting for around 2,000 active accountsโwhereas the other biomes comprise over 30,000 active accounts that have been directly affected by the fee increase.
Furthermore, regarding player levels, the vast majority are concentrated below level 50โa figure that likely includes players who have stopped playing. There is still a significant number of players between levels 50 and 76, but from level 73 onwards, there is a sharp drop-off: the count falls from 900 at level 50 to 212 at level 77. Beyond that point, only a few dozen players remain. From level 140 upwards, the player count drops to just a handful. This clearly indicates a lack of incentives for players to advance in level and expand their farms.
A quick final noteโwhile not the main focus here, it is importantโis that the upcoming chapter will introduce the "Ascension" mechanic, which is set to stir up activity among the game's "whales" once again. These players typically compete in the season's major NFT auctions; they complete all tasks to accumulate a specific number of tickets and then choose the items they want. Now that everyone starts at the same level, Ascension progress will be a key differentiator in determining who gets priority in the bidding process, even if multiple players offer the same amount.
Given this, it is highly likely that the current change regarding reputationโwhich wouldn't affect the game's most advanced players at allโwill stir up intermediate players currently in the Desert, creating a two-pronged shift. On one hand, weโll see "whales" pushing ahead with ascensions; on the other, intermediate players will be striving to reach level 100 and/or unlock the Volcano expansion.
However, there are some flaws in this logic: players might refuse to advance and instead seek a new cost-benefit sweet spotโfor instance, by accepting the extra 2.5% fee and staying in the Desert while simply aiming for level 100. As for high-level players, if few people move beyond the Desert, they might not need to take action, as they could still secure good NFTs in the auctions. Now, we just have to wait and see if the distribution of islands between the Desert and the Volcano shifts over time.
Em meio ร tantos projetos e jogos fechando as portas no meio crypto, os sobreviventes estรฃo precisando se reinventar, repensar os custos para manter-se vivos e para isso mudanรงas e atualizaรงรตes sรฃo necessรกrias e jรก vem sendo feitas para que o projeto sobreviva. Por mais que o foco serรก em abordar as mudanรงas e atualizaรงรตes acontecendo no Sunflower Land, vale mencionar que isso tem acontecido com todos os projetos.
Apenas para contextualizar mencionando outros jogos e projetos que tiveram essa mudanรงa recente, temos o Axie Infinity que mudou as recompensas do token AXS para bAXS, cobrando uma taxa para que os jogadores que desejassem sacar o token, e quanto menos ativos dentro do jogo maior รฉ a taxa para saque. Temos projetos como o Splinterlands que estรฃo revisando os custos para manter o jogo funcionando. Alรฉm dos jogos os grandes players do mercado crypto tambรฉm estรฃo revisando, um exemplo รฉ a Ethereum Foundation responsรกvel por ser uma das apoiadoras do ecossistema da Ethereum realizou um corte de 40% no orรงamento e uma demisรฃo de 20% da equipe.
No caso mais especรญfico do Sunflower Land, a equipe estรก mudando os requisitos mรญnimos para realizar o saque para um nรญvel que estรก bem acima da maioria dos jogadores. Veremos que muitas dessas mudanรงas fazem sentido pensando na sustentabilidade da economia desse jogo nft, mas a forma com essas alteraรงรตes sรฃo implementadas que รฉ questionรกvel...
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A primeira mudanรงa รฉ que o Grand Harvester vai mudar para 1000 pontos, o que a princรญpio nรฃo mudaria nada jรก que nรฃo tinha nenhum benefรญcio em ser Grand Harvester, mas a segunda mudanรงa explica o porque isso vai mudar completamente o Sunflower Land. Agora, os saques de tokens Flower sรณ podem ser feitos pelos jogadores que tiverem o Rank Grand Harvester e nรฃo mais o Grower, simplesmente fez com que para a maioria dos jogadores ficasse impossรญvel continuar sacando do jogo, algo semelhante ร mudanรงa feita pelo Axie que implementou uma taxa extremamente alta no saque. Percebe como essas mudanรงas conversam entre si?
Vamos entender o contexto interno do Sunflower Land que motivou isso e entender quantos serรฃo impactos. Para conseguir os 1000 pontos necessรกrios, os jogadores deverรฃo ter o nรญvel 100 desbloqueado ou chegar na ilha volcano, basicamente sรฃo essas duas opรงรตes. Para quem for do deserto e tiver nรญvel 100, vai ter uma taxa adicionar para a vendar no marketplace de 2,5% se tiver vip. Isso porque houve um aumento de 5% para que estรก na basic, spring e deserto, ficando volcano sem impacto.
A questรฃo รฉ que apenas a minoria dos jogadores estรก na Volcano, tendo por volta de 2000 contas ativas, enquanto os demais biomas chegamos a mais de 30 mil contas ativas que foram diretamente afetadas com um aumento na taxa.
Alรฉm disso, com relaรงรฃo ao nรญvel, a grande maioria estรก concentrada antes do nรญvel 50, o que pode ser tambรฉm contando jogadores que pararam. Depois do 50 a 76 continua uma boa quantidade, mas a partir do 73 jรก tem uma grande queda no nรบmero de jogadores, sai de 900 no nรญvel 50 para 212 no nรญvel 77. Em seguida comeรงa a ter apenas algumas dezenas de jogadores. Do 140 em dia comeรงa a ter apenas algumas unidades de jogadores. Isso indica que havia claramente uma falta de incentivos para que os jogadores avanรงassem em nรญvel e expansรฃo.
Um lembrete rรกpido no final, jรก que nรฃo รฉ o foco do assunto, mas รฉ importante, รฉ que no prรณximo capรญtulo teremos a implementaรงรฃo da Ascensรฃo que farรก com que mais uma vez todas as baleias do jogo se movimentem. O motivo รฉ que esses jogadores disputam os leilรตes de NFTs principais da temporada, e com isso fazem todas as tarefas, ficando sempre com a mesma quantidade de tickets e no final escolhem quais vรฃo querer. Agora com todos no mesmo nรญvel, a evoluรงรฃo da ascensรฃo serรก um diferencial com relaรงรฃo ร quem vai estar primeiro no bid, mesmo que todos ofereรงam o mesmo valor.
Com isso, รฉ bem provรกvel que essa mudanรงa atual na questรฃo da reputaรงรฃo, que nรฃo afetaria em nada os jogadores mais avanรงados no jogo, venha a movimentar os jogadores intermediรกrios do deserto, gerando um movimento duplo. De um lado teremos as baleias avanรงando nas ascensรตes e do outro teremos os jogadores intermediรกrios buscando alcanรงar o nรญvel 100 e/ou chegar na expansรฃo vulcรฃo.
Sรณ que existe alguns problemas dessa lรณgica, os jogadores podem se recusar a avanรงar e buscar um novo รณtimo de custo benefรญcio, por exemplo aceitando os 2,5% de taxa extra e se manter no deserto, apenas buscando o nรญvel 100. E do lado dos jogadores high level se poucos avanรงarem alรฉm do deserto, eles podem nรฃo precisar se mexer, porque ainda conseguiram bons nfts nos leilรตes. Agora รฉ observar se esse nรบmero de ilhas muda com o tempo, entre desert e volcano.
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