
//DOS ๋ชจ๋์์ ๊ฐ์๋ฐ์๋ณด๋ฅผ ํ๋ ๊ฒ์์ด๋ค.
//์ซ์ 1~3๊น์ง ๋๋ฅด๊ณ ์ํฐ๋ฅผ ์น๋ฉด ๋๋ค.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int win;
int lose;
int draw;
char* ggg;
bool SelectHand(int hand);
void GameMain(void);
void main()
{
win = 0;
lose = 0;
draw = 0;
for(int i=0; i< 10; i++) // ๊ฒ์์ 10ํ๋ง ํ๊ฒ ํ๊ธฐ
{
printf("\n๊ฐ์๋ฐ์๋ณด %d๋ฒ์งธ ๊ฒ์์ ์์ํฉ๋๋ค.\n", i+1);
GameMain();
printf("\n\t\t\t%d์น %dํจ %d๋ฌด\n\n", win, lose, draw);
}
ggg = new char[4];
}
void GameMain(void)
{
printf("๊ฐ์, ๋ฐ์, ๋ณด ์
์ค ํ๋๋ฅผ ์ ์ํ์ธ์\n");
printf("1. ๊ฐ์ 2. ๋ฐ์ 3. ๋ณด\n");
int playerHand;
int computerHand;
for(;;)// ๊ฐ์๋ฐ์๋ณด๋ฅผ ์ ๋๋ก ๋ผ๋๊น์ง ๋ฌดํ ๋ฐ๋ณต ์ง๋ฌธ
{
bool endLoop;
scanf("%d", &playerHand);
printf("ํ๋ ์ด์ด:");
endLoop = SelectHand(playerHand);
if(endLoop)
{
break;
}
}
printf(" vs ์ปดํจํฐ:");
computerHand = rand() % 3; //AI์ฒ๋ผ ํ๊ธฐ ์ํด ์ปดํจํฐ๊ฐ ๋ธ ์์์ ์๋ฅผ 3์ผ๋ก ๋๋ ๋๋จธ์ง๋ฅผ ๊ตฌํ๋ค.
computerHand++;
SelectHand(computerHand);
printf("\n");
if(playerHand == computerHand) //ํ๋ ์ด์ด์ ์ปดํจํฐ๊ฐ ๊ฐ์ ์ ์ผ ๊ฒฝ์ฐ
{
printf("๋ฌด์น๋ถ์
๋๋ค.\n");
draw++;
}
else if( (playerHand == 1 && computerHand == 2)
|| (playerHand == 2 && computerHand == 3)
|| (playerHand == 3 && computerHand == 1)) //์ปดํจํฐ๊ฐ ์ด๊ธธ์ ์๋ ๊ฒฝ์ฐ๋ค
{
printf("์ปดํจํฐ๊ฐ ์ด๊ฒผ์ต๋๋ค.\n");
lose++;
}
else //๊ทธ์ธ๋ ํ๋ ์ด์ด๊ฐ ์ด๊ฒผ์๋์ด๋ค.
{
printf("๋น์ ์ด ์ด๊ฒผ์ต๋๋ค.\n");
win++;
}
}
bool SelectHand(int hand)
{
switch(hand)
{
case 1:
printf("๊ฐ์");
return true;
break;
case 2:
printf("๋ฐ์");
return true;
break;
case 3:
printf("๋ณด");
return true;
break;
}
printf("๋ค์ ์
๋ ฅํด ์ฃผ์ธ์\n");
return false;
}