Fallout 3 Walkthrough (Modded) Part 166

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Contracts 24, 25, 26, and 27 from The Regulators mod.

The mods I used in this series are listed here.
The full playlist is now available on Youtube and Odysee.

Follow the timestamps:

  • 00:26 - It's night and hard to see.
  • 00:46 - Contract 24 leads me to the Burned Forest. The Drainage Tunnel is safe to travel as I cleared the place in a previous contract.
  • 01:17 - Almost totally safe. The Albino Radscorpion was nearby.
  • 02:41 - Heading east and spotting two Deathclaws.
  • 04:41 - Approaching the Burned Forest. Our target is the Talon Company.
  • 04:57 - It's missile launcher time.
  • 05:31 - Killing the Talon Company Boss.
  • 06:01 - Another Deathclaw nearby.
  • 06:11 - Looting the dead.
  • 06:28 - Collecting the Finger of Fugitive from the Talon Boss.
  • 07:53 - Reward safe and footlocker.
  • 10:08 - Back to the HQ to complete Contract 24.
  • 11:01 - Starting Contract 25. The bad guys are hiding in the Cliffside Shack.
  • 11:25 - Good morning, everyone.
  • 12:04 - Fast traveling to the Dunwich Building. It's close to our target.
  • 13:43 - Dogmeat, we are right over here!
  • 15:23 - Sperry's Quarry is a location added by A World of Pain. I will explore it in another episode.
  • 16:07 - The Cliffside Shack is at the edge of the map.
  • 16:39 - Just a few raiders outside. The mole rat served as a distraction.
  • 18:47 - Entering the shack and burning everyone. You can die pretty fast.
  • 19:17 - Collecting the Finger of Fugitive from the Raider Boss.
  • 20:08 - The reward safe and footlocker.
  • 22:20 - Back at the headquarters to complete Contract 25.
  • 22:56 - Starting Contract 26. To the Waster Ranch.
  • 23:38 - I fast-travel to Corvega Factory. The Ranch is to the west.
  • 24:25 - Hostile wastelanders fighting some Grinders.
  • 25:35 - Sniping the enemies.
  • 28:29 - Entering Waster Rancher and burning everyone.
  • 29:46 - Collecting the Finger of Fugitive from the Wastelander Boss.
  • 30:29 - The reward safe and footlocker are near the beds.
  • 31:12 - More dead people to loot.
  • 34:50 - Back to the headquarters to complete Contract 26.
  • 35:23 - Starting Contract 27. Bad guys at the Ramp Camp, northeast of Old Olney.
  • 36:34 - Vault 92 entrance is a million times safer than fast traveling to the middle of Old Olney.
  • 37:27 - That's why you never fast-travel to Old Olney.
  • 39:11 - Here comes the Matriarch.
  • 39:49 - Another Deathclaw.
  • 41:30 - More deathclaws while heading east.
  • 42:38 - Missile Launcher vs. Matriarch.
  • 43:19 - A ramp to the south leads to the camp.
  • 45:15 - Third Deathclaw Matriarch. Then another deathclaw to the south.
  • 47:12 - Mirelurk Overlord on the pond near the elevated highway (Imperfection mod). Main file here and Broken Steel support here.
  • 48:08 - The Raider Boss may not appear. Save before approaching and reload the save if he is not there.
  • 49:16 - Lol, everyone is dying before their eyes while no one notices.
  • 50:35 - Now they know I arrived.
  • 51:00 - Killing the Raider Boss.
  • 51:29 - Looting the dead.
  • 53:35 - Collecting the Finger of Fugitive from the Raider Boss. Also, the reward safe and footlocker.
  • 57:06 - Back to headquarters to complete Contract 27.
  • 57:41 - Starting Contract 28. To Dots Diner - SE. The other Dots Dinner from a previous episode was to the Southwest.

Continues in the next episode. Thanks for watching.


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Fallout 3 Walkthrough (Modded) Part 166 | Ecency