Fallout 2 Playthrough (Mostly Blind) - Part 16

Words
264
Reading
2 min
Listen
Play
5y


Repairing the nuclear reactor and sending a proposal to Vault City.

f2part16.jpg

The complete playlist is now available on Youtube and Odysee.

Here are the timestamps:

  • 05:35 - In Gecko, I buy RadAway and Rad-X in case I need to protect myself from the reactor radiation.
  • 10:34 - Gordon has a proposition to make to Vault City: Would they be interested in receiving a part of the energy produced by the reactor?
  • 16:08 - Skeeter wants a Super Tool Kit in exchange for a Fuel Cell Controller.
  • 16:41 - John (or Lumpy) tells his story and mentions hearing a strange noise in the unfinished reactor nearby.
  • 19:18 - I check the area, including overnight, but I haven't found anything (yet).
  • 23:58 - Inside the other reactor, I asked Jeremy for information.
  • 29:48 - The yellow Keycard needed to access some is in the locker.
  • 31:41 - I convinced Festus to fix the reactor (he did a good job).
  • 33:29 - Festus says it is possible to further improve the reactor. I need to download some stuff from the Vault City mainframe.
  • 39:30 - Back in Vault City, I used RadAway on the man who was sick.
  • 44:14 - I informed McClue that the reactor was repaired. I'm rewarded with citizenship in Vaul City.
  • 45:00 - I talk to McClure about Gordon's proposal. The deal looks like it's going to work out.
  • 46:21 - Level-up time.

That is all for today. See you in the next chapter.


The only mod used is the Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch


▶️ 3Speak

Fallout 2 Playthrough (Mostly Blind) - Part 16 | Ecency