Fallout 2 Playthrough (Mostly Blind) - Part 57

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Skynet has a new body and a Cybernetic Brain.

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The full playlist is now available on Youtube and Odysee.

Timestamps are below:

  • 01:05 - Informing Ken Lee about the death of AHS-9.
  • 01:59 - I can use the Emperor Computer again. Nothing new, though.
  • 04:41 - Inventory management.
  • 08:08 - Back in the tanker to buy some Jet Antidote.
  • 09:10 - Belch competition.
  • 10:53 - Leaving San Francisco.
  • 11:05 - Skipping some random encounters.
  • 11:49 - Arriving at Sierra Army Depot.
  • 12:19 - Taking Dixon and Cliffton's eyes and heading inside.
  • 13:02 - Lockipicking a door near the entrance. I find a holodisk.
  • 14:29 - Collecting some Biomed Gel left behind.
  • 15:03 - Taking the elevator to the second level.
  • 15:29 - As my lockpick skill is low, I fail to open the door on the left.
  • 16:30 - Taking the elevator to the third floor.
  • 17:47 - Taking the other elevator to the fourth floor.
  • 19:32 - I save the game, use some mentats to boost my science skills, and then use the computer.
  • 19:47 - Using the "select cadaver option" first. I was curious.
  • 19:54 - I retrieve Private Dobbs.
  • 20:10 - Meeting Dobbs.
  • 20:44 - I thought I was helping the man, but I don't think he's feeling well after melting on the ground. Well, shit.
  • 20:57 - A 130 Science skill was enough to retrieve the Cybernetic Brain.
  • 22:09 - Collecting the Red Ryder LE BB Gun from Dobbs's remains.
  • 24:45 - Returning to the third floor.
  • 25:15 - Skynet tells me to go to the Cybernetic Lab.
  • 25:58 - Using the computer to check the robot systems. I need to find a motivator.
  • 26:55 - Finding the Sierra Mission holodisk on a desk.
  • 28:22 - I returned to the second floor, looking for a motivator.
  • 29:09 - I tried to lockpick that door on the left again.
  • 30:43 - I find some grenades in a box.
  • 32:19 - I'm back on the third floor.
  • 33:10 - Believe if you want, but I wasn't sure that using my Repair skill on a robobrain was the way to get a motivator.
  • 33:24 - I disabled every other robot in the area just in case.
  • 35:44 - Pretend you didn't see me going through the wall. I don't know what happened.
  • 36:27 - With all robots disabled, I shoot one of the robobrains. Disabling all of them was the best idea.
  • 38:06 - I take the motivator.
  • 39:34 - I don't think this is normal, but I'm still in combat even with the robots disabled.
  • 40:03 - I finished the combat mode far away from them.
  • 40:26 - I install the motivator, refill the Biomed gel, and put the brain in place.
  • 41:28 - It worked. Yay!
  • 41:50 - I talk to Skynet. It wants to join the team, but I don't have enough Charisma to make that possible.
  • 44:24 - I forgot the companions in the fourth level.
  • 47:10 - Back in the first level, I leave the place (for now).

See you guys in the next episode.


Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch


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Fallout 2 Playthrough (Mostly Blind) - Part 57 | Ecency