With the main quest finished, I pivot my attention to the unexplored areas of the swamp. This is the tenth episode of Point Lookout DLC, with the Point Lookout Reborn mod.
Note: ENB replaces Reshade, Cinematech, Dynavision, and other visual mods. All the episodes from now on were recorded on a more powerful computer.
The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee
And here are the timestamps.
- 00:41 - I return to the ruins of Calvert Mansion and enter the panic room. Many shelves to loot.
- 02:47 - Back outside. I go northwest, and some Smmuglers in the birdhouse shoot me.
- 03:43 - Looting the dead and their supplies.
- 05:13 - Walking around the ruins. I ended up heading north to the beaches.
- 06:42 - More swampfolks to shoot.
- 08:18 - Swiming to inspect the boats. USS Ozymandias is discovered. I loot the outside before opening the hatch.
- 10:12 - Accessing the Bysshe Co. Terminal and reading the Mission Parameters. "An Antique Land" quest begins.
- 10:49 - Clicking on the "ERROR: 12XU_user_shell" and reading the Confidential and Null entries.
- 11:49 - The Expedition Supplies safe can only be open after I finish the quest.
- 12:18 - Checking the map markers. I have three muck holes to go.
- 12:58 - Fast traveling to Marguerite's Shack. My batch of Moonshine is not ready yet.
- 13:58 - I go north/northwest first. A Reaver attacks me.
- 15:11 - South of Turtledove Detention Camp, I find a Hockey Mask and the Toy Knife.
- 16:28 - The closest muck hole is to the northwest.
- 17:47 - Feral ghouls are around the area. I kill them before entering the excavated muck hole.
- 18:51 - An Advanced Radiation Suit, some Bio-Gas Canisters, and the Soil Survey - Tape #1 are on the table. Don't fire your weapons, as the place is filled with gas.
- 19:29 - Listening to Tape #1 before leaving the place
- 20:26 - Heading further west/northwest. Some swamp ghouls and a Reaver attack me.
- 21:44 - Jet Crash Site discovered. Many skeletons and axes near the plane. The one near the ammo and supplies is likely the pilot.
- 23:20 - I open the Blackbox Recorder and take the Blackbox Recording. I listen to it.
- 25:12 - I continue to the northwest. More feral ghouls around the muck hole.
- 26:58 - Entering the excavated muck hole. I take more Bio-Gas Canisters and the Soil Survey - Tape #3. I listen to it before leaving (damn radiation poisoning).
- 29:44 - I fast-travel to Lil' Tyke Playhouse. From there, I go east to another muck hole (I killed the ghouls in a previous episode).
- 30:55 - I take the Soil Survey - Tape #2 from the table and listen to it. More Bio-Gas Canisters were inside the footlocker.
- 32:29 - I fast-travel back to USS Ozymandias and enter the code of each Survey Tape. The "Access Expedition Supplies" option opens the safe. I take the Radiation Suits and the Bio-Gas Canisters (quest finished).
- 34:20 - Fast traveling to the Scavenger Encampment (PL Reborn). I talked to Margaret Larson and sold some stuff to her.
- 36:27 - Selling more stuff to Karl Smithy.
- 38:03 - I go east and fight some Feral Ghouls on the Ofie Clan Plot.
- 39:46 - Inspecting the open coffin.
- 40:32 - I go northeast to the rope bridge and fight some swampfolks (scripted event).
- 41:53 - A close look at the map. I go northwest and discover the Blackhall Manor.
I'll investigate the building in the next episode.
▶️ 3Speak