Thanks for sharing your thoughts.
I made my point about some of the flaws here and unlike you I have been much less generous about open sourcing bots as a valuable solution. To be clear: you made your point, but if you value the community factor as much as I think you do, then open source bots isn't a solution.
I instead agree with you on over-printing which is based on the false perception of player abundance (and I believe there is no malice), while in lower leagues you end up playing most of your battles against Liang-xxx, Stl-armxx, Stl-rusxx and so on. It's not even fun beating them. Overprinting also forced the raise the limit for granted drops on any new one; why? simply to force hoarders to buy more packs and give again the perception that they are selling fast. And also to grab quite a lot of money in the process, sure.
I see messages on discord about worry on releasing summoners in airdrop due to a lot of packs not being opened yet. Really? Weren't you thinking about that when you put out 15 millions packs? And if you didn't, your ready solution is to make people pay more?
Do you know why this is going to be a problem? Because bots will get them. If it was players they would sort it out with tactics, like they do against the various Yodin and Llama.
RE: WARNING! The Precarious Future of Splinterlands: Splintermarket Fall, Splinterbots, Flawed Pack Release, New Legendaries (and cards in general), Voting Discrimination, Open Source botting? SPLINTERLANDS NEEDS YOUR HELP