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I understand your point but if we have 400 players and only 10–20 of them can afford to buy the expensive trees, do you really think that's beneficial for the game's growth? Having options is good but we also need to think about what will attract and keep more players involved. If most players feel that the game is becoming too expensive or that they can't keep up, we could end up losing more players than we gain. I think the priority should be growing the player base first and then we can consider adding more expensive options when there's enough demand for them.
RE: HiveGrove Campfire — Oct 23, 2026