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Ray
@raycoms
70
Just one of those coders
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Planet Earth
Website
https://github.com/Raycoms
Created
2017-08-21 15:14
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raycoms
utopian-io
2018-10-10 11:27
Minecolonies & Colonymanager rework
Hi everyone, as announced in my last post here I will write a bit about our recent core system rework, the colony manager. Until now the colony manager was a singleton which provided the world with a list
$ 179.103
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raycoms
utopian-io
2018-10-07 13:04
Minecolonies & A Bunch of Fixes
Hi everyone, I was traveling the last week so I was unable to post anything here. Nonetheless, before I went traveling I merged a bunch of pull requests which I'll be able to write about over the next
$ 71.616
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raycoms
utopian-io
2018-09-21 13:40
Minecolonies & Epic Guard Rework!
Hi everyone, as we had lately reworked the barbarians it was also time to rework our lovely guards a bit. Besides the obvious issues as wandering too far off, not switching tasks accordingly or having
raycoms
utopian-io
2018-09-13 12:30
Minecolonies & Barbarrrrrian Rework
Hey everyone, lately I had noticed how weak our barbarians against colony defense systems are, based on that I decided that they urgently require a small rework. The results of this can be seen in our
raycoms
utopian-io
2018-09-11 17:54
Minecolonies & Small Improvements and Refactoring
Hi everyone, lately I reworked a bunch of things within Minecolonies but only now I am getting to writing about it. FPS and TPS improvements Players had been complaining about their FPS (frames per second)
raycoms
utopian-io
2018-09-04 18:34
Minecolonies PvP Event Graphics - Task Request
Hi, we at Minecolonies will be hosting a PvP event including Minecolonies Guards and Players at the end of September. The occation of this is that we just hit 3 million downloads of our modification. Current
raycoms
cryptocurrency
2018-09-04 13:56
Passive Income with Minnowbooster
Hey everyone, since I don't have much time lately to code anything essential for Minecolonies and neither got the time to curate much content on the Steem blockchain I am using my idle Steem-Power and
raycoms
utopian-io
2018-08-28 19:58
Minecolonies & PvP Event Preparation
Hi everyone, as announced in a previous post, Minecolonies now allows players to make colony vs colony wars using their guards. Considering this we wanted to create an event for our players where they
raycoms
utopian-io
2018-08-23 22:40
Minecolonies & The Progress Manager
Minecolonies & The Progress Manager Hey everyone, one thing we had noticed was that one of the main issues we have with our userbase is user retention. This means that we got a ton of people playing
raycoms
utopian-io
2018-08-18 02:25
Minecolonies & PvP System Part #2
Hey everyone as announced previously, due to our planned PvP functionalities one of the core parts of this had to be reworked as well. In this case the guards. For part 1 of our pvp rework [here]. Now,
raycoms
philosophy
2018-08-13 20:27
Modern Media, inform or misinform?
In the last years, the world had been turned upside down quite a bit and groups as several extreme right movements and extreme left movements got extremely powerful in big parts of the western world. I
raycoms
utopian-io
2018-08-11 19:45
Minecolonies & The Library
Hey everyone, we recently developed a new building type for minecolonies which is quite exciting and I'm going to introduce you today. The new library building which you can see in the above screenshot
raycoms
utopian-io
2018-08-05 13:40
Minecolonies & Better colony handling and bug fixes
Minecolonies & Better colony handling and bug fixes Hey everyone, my last fixathon has been a while, but, during this week I was able to add an awesome new feature and fix a handful of bugs. Let's
raycoms
education
2018-08-04 14:16
Comercializing Education - A Rant
Commercializing Education - A Rant Hi everyone, today I want to rant a bit about a recent development in education and research which is only getting worse over the last decade and which got me worried.
raycoms
utopian-io
2018-08-02 23:04
Minecolonies & PvP System Part #1
Hey everyone, one of the dreams we always had with minecolonies was to provide a similar gameplay to games like age of empires or the settlers, one of the central missing elements for this was player vs
raycoms
utopian-io
2018-07-26 15:12
Structurize & Shapes
Hey everyone, I posted a few days ago about our minecolonies extension structurize [here]. The last days we've worked hard to extend this with a new part of the mod. Thanks to @asherslab for preparing
raycoms
utopian-io
2018-07-22 19:18
New Minecraft Modification: Structurize
Hi everyone, as announced in one of my previous posts [here], we decided to extract the structure handling of minecolonies, in particular the build and scan tool functionality, to provide it as an extra
raycoms
utopian-io
2018-07-20 21:44
Minecolonies & The fixathon
Hey everyone, continuing the quest of solving as many of minor and medium-sized issues which are quite often gamebreaking I solved a bunch of other issues during this week. Female Deliveryman: First of
raycoms
utopian-io
2018-07-17 12:55
Minecolonies & Waypoints & Tons of Fixes
Hey everyone, I had a really productive weekend after the end of the semester and I got a lot of old bugs flattened out and things added to the mod. Waypoint rendering: First of all, I added back the waypoint
raycoms
utopian-io
2018-07-15 13:39
Minecolonies & Fix Racks and Rework Placement handlers
Hey everyone, I finally got some time for Minecolonies this weekend again and worked on a few essential things. Minecolonies Racks: First of all, a lot of players were complaining about issues with our
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