RE: RE: Proactive, Active, and Reactive Events in Game Storytelling
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RE: Proactive, Active, and Reactive Events in Game Storytelling

rainite(63)
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Wow, I didn't know about this side of the view on video game. It's fascinating how deeper it actually is. This post sounds like it's from a book that teach you about crafting storyline for games (is it? Or it's based on experience? It's a really good read either way).

Though there are some things/terms that I'm not sure if I fully understand (because of my lacking English I persume), I bookmarked this post in case I need some guide/tips, if you don't mind.

@rainite: Wow, I didn't | Ecency