I've been using it since day 1 full release and yet I still get so excited reading this post XD
Especially when I found out about the sculpting branch a few days ago. Like the master branch itself is not a big enough thing to get hyped about, this guy made a blog post on ArtStation about it and shared the download link for everyone on Twitter. Can't wait for stronger sculpting on Blender.
But one thing that I truly hope the guys at Blender add to the program is layer system for the texture painting. Everyone knows how effective layer system is in graphic softwares, so why not have it in Blender, right? Sure, everyone can go to some painting-specific program such as Substance Painter, but not everyone does it like that. Just like sculpting, not everyone uses ZBrush even if they can afford it.
And by the way, that's a really great looking sculpture there, I like the look and the concept! Looking forward to seeing the final result if you're going to post it. Great post, thoroughly informative!
RE: Blender Gets A Big Boost From Two Game Development Giants, And Other Good News