For context, I have never used bots in my battles and I don't think I ever will. That being said, I think that banning all kinds of automatisms and bots is going to have a huge negative impact on the entire economy of the game.
This game remains very active thanks to the fact that the vast majority of players are bots. If the rules of the game are restricted or changed from time to time, in my opinion changes that are made somewhat arbitrarily, the confidence will be lost not only of the investors of these bots, but also of the human players who will have to assume part of the economic loss of the entire ecosystem.
In my humble opinion I don't think that the DAO is as DAO as it is advertised. When, for example, you state the following:
As you can see in the blue screenshot 74% of the players did approved the proposal end 26% of the players were opposing the proposal.
It is not completely true. What actually happens is that 74% of the staked SPS voted in favor of the proposal. Maybe the number of players is not even 5%, but they are the big holders of SPS. Maybe, and I'm not saying this is the case, it's that over 90% of the players voted against it but they don't have enough SPS to counteract the whale vote.
This way of introducing changes through the DAO's proposals will surely cause much more harm than good in the future, if for example, the owners of the bots' algorithms decide to battle not with cards but with SPS staked.
Changing the terms and conditions to access the application through the DAO is clearly a very bad precedent.
Finally, I have learned to enjoy battling with bots, at least they tend to use more ingenious strategies to win, than their human counterpart, who motivated by pure greed use 4 or 5 legendaries in each battle in the bronze league that should be exclusive to new players or apprentices.
RE: Banning Bots in Splinterlands: A New Era for Fair Play and Rewards