The problem with your analogy is that it assumes that all Splinterlands players depend on these gadgets to get by, and the sad reality is that the vast majority of human players don't want or have access to those tools.
The sad reality is that most new players are faced with the belief that they are playing on a level playing field. None of them know about the bots, nor other backdoor left open to bots by the developers, but they think that it is a game where it only depends on the player's skill. When in reality it is economic interests that take precedence when making decisions about what is best for the game.
Is it reasonable for a new player to face a team with three legendary cards in the bronze league? But, the prevailing criterion is the maximization of profit, and so we see how players with more than a million CP are playing in the bronze league, stealing what little these players can obtain at that level.
With the removal of the CP minimum to move up the leagues, we now face not only bots transferring their cards from one account to another, but also the greed of OGs transferring their cards to multiple accounts to take advantage of all the leagues.
But the greed does not end there, but also during the waiting time because they have transferred their cards to other accounts and cannot use them for 48 hours, they decide to rent those cards that cannot be used in battles, dealing a heavy blow to the unsuspecting newcomers . Players who do not understand the economic dynamics behind this game are at a serious disadvantage.
Despite everything, splinterlands is still a great game as long as you know how to shit the economy of the game. You learn to enjoy fighting and defeating all those bots you have to deal with. After all, it's just a game, and if everyone could understand that, maybe splinterlands could find its place in the attention economy. But, right now it's only greed that's drawing attention in this game.
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