Play to earn is not dead but undeniable feels like it is dead. Play is equivalent to time invested, and the earnings obtained in the game are deflationary. So, it is a claear signal of a downturn in the economy of the game. No game, no viable tokenomics!
If you take away all the artificial measures impossed to pump the tokenomics of Splinterlands and focus in the pricipal asset that is the game, you realize that the game is dying undeflectively. If there are no human players, there is no fun, entertainment, or reasonable challenge, and these are the main goal of a game.
RE: Play to earn is not dead my splinterland perspective