Battling With DiemonShark The Transporter

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Hello Splinters
You're welcome again to this week's battle challenge. One of the activities to keep the community page active. Every week puts a particular monster in the spotlight and this week is no different as the monster "DiemonShark" gets the theme of the week. Just as I always do, I'm extending the invitation to all who want to participate and I refer such persons to visit the announcement post in order to get the guideline as listed out. For those who haven't played this interesting game before, you can create an account from the splinterlands official website and get a free hive account. Follow this link to continue.


Brief Knowledge of DiemonShark

DiemonSharks are lone sea, air, and ground travelers with the intent of meeting prey and gaining territory. They are territorial beasts that attack anything that intrudes or invades their territory. Due to their medium of travel versatility, they are trained as transport for equipment. For more information on this monster, you can visit the lore tab

Strengths & Weaknesses of DiemonSharks

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As seen from their stat displayed in the image above, there are areas where DiemonShark comes out strong.

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One of those areas is armor power. This monster from the first level to the last is equipped with six protective armors.

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The second area is health. DiemonShark health starts from seven on level one, increases to eight on level two, nine on level five, and finally ten on level six upward. This shows that DiemonShark health-wise is doing great.

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The third area of strength is seen in its battling speed. DiemonShark in all its level battles with a default speed of four. This speed on the battlefield can be increased or decreased by the positive or negative effect of summoners or monsters

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As a melee attack monster that it is, DiemonShark battles on default with two melee damage. This number of damage is however increased to three in level three and to four in level eight.

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The cycle of DiemonShark sees it developing three abilities for which only one ability is common in all levels. The common ability which is "Trample" enables it to perform another turn on the enemy monster after which it hits and eliminates its target. The second ability which is developed at level four is "enrage". This ability gives it increased melee damage and speed when it gets damaged by the enemy monster. The third ability which is retaliate developed at level seven gives this monster the chance to hit back its attacker when it's from a melee monster.

The disadvantageous area of this monster lies in its mana cost. With a mana cost of eight, this monster doesn't fit in most low mana cap battles. Secondly, it has no sort of protection from magic attack monsters unless in a battle where armor needs to be taken off before health is affected


The Battle

Battle Details
Mana Cap19
Set RuleWeak Magic: Magic attacks hits armor before reducing health
Available ElementFire, Water, Earth, and Dragon

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Watch Battle Here


Selection of Team

ALRIC-STORMBRINGER alt
ALRIC STORMBRINGER: This monster is a rare water summoner. It has mainly two advantages. One is the low mana cost of its nature and the other is the ability to enhance magic damage. Monsters under this summoner get a plus-one magic damage.

DIEMONSHARKalt Details of this monster have been given in the above section. However, in this battle, this monster served as the battle defender. Being equipped with Armor and health, it made a great defender and held on the battle line until the end. Since the enemy went for melee monsters, DiemonShark armor was the secret behind the success of the battle

VENARI-WAVESMITHalt VENARI WAVESMITH on the other is a magic attack monster positioned behind DiemonShark with the intent of providing extra armor to friendly monsters and also battle with its magic attack. Wavesmith by default has one magic damage from level two but it battled with two magic damage, thanks to the magic enhancer summoner. Other stats of it used in the battle is two battling speed and four health


ICE-PIXIEalt ICE PIXIE came in the third position having one magic damage default but fighting with two as given by the summoner. This highly versatile monster is quite good with speed with a speed number of three. It's also a flying monster but lacks when it comes to health which is why protecting it should be prioritized. However, Wavesmith covered that area with her two armor offer

HARDY-STONEFISHalt HARDY STONEFISH came in last. Of course, with one mana left, options are quite limited. Used in level one, this monster came in with everything "stat" as one. ie Health, speed, and melee damage, all one. This monster played a great role by taking hits and delaying the enemy monsters from reaching the fighting monster in front of it.


Questions & Answers from the Battle

Did the Strategy work? "YES" the strategy went well. Although not exactly as planned because it took the relentlessness of DiemonShark to achieve the required success in the battle. However, all monsters contributed to the victory. Wavesmith and Ice pixie did get their shot before being eliminated. The enemy did scare me with their lineup but the elimination of their melee attack enhancer monster ensured their defeat.

My opinion on the DiemonShark card? DiemonShark is a great fighter. It poses threat to enemies on the battlefield. It is also highly protected although not from magic. The Trample ability kind of makes it a cheat, stealing turn when it's not hers yet. The later level will even be more dangerous, although I haven't gotten to such a level to own the card DiemonShark in my rating is more than an average monster. It's one of the best melees in the water deck.


That will be all for this week.

Again, I'm hitting the pause button here for this week. I'd hope to see you next week when I hit the resume button

Thanks for Reading