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6y
Really enjoyed reading your breakdown of the processes. I like to tinker with gamedev and stuff like this gets me inspired to tinker again :-)
I only just came back to my account in the last few days (after a two year break) so the joy for me is seeing that you have 20+ previous gamedev posts for me to start reading and getting inspired from :-)
It's good to see realism in your observation that your game will be years to develop, and it reminds me that long development cycles have to overcome their tools updating through many minor and several major iterations. How do indie devs plan / prepare for chanes to the tools?
RE: Game Development | Working On Lighting On My Worst Map